Let's start with eye of the beholder 1!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Keekee
Posts: 25
Joined: Fri Mar 30, 2012 2:03 pm

Let's start with eye of the beholder 1!

Post by Keekee »

I am sure that a few people have already though of this. The only big problem I can see is having six people in the party. This may require some coding changes by you lovely folkes at almost human. The cleric spells are mainly healing and a few others that could be moved over to the mage. Who needs flameblade!

I would really like to see this done......
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Let's start with eye of the beholder 1!

Post by Darklord »

Heh starting small eh? :lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
takis76
Posts: 78
Joined: Wed Apr 04, 2012 4:01 pm
Location: Athens - Greece

Re: Let's start with eye of the beholder 1!

Post by takis76 »

Eye of the Beholder have and other mechanics like portals , not the particle portals , but the rune stone portals.
Also Eye of the Beholder have Rogues or Thives who makes lockpicking.

In Legend of Grimrock , there is not any lockpicking. For example in the Prison in level 13 all doors around remained locked.
Is not difficult to add lockpicking in the engine , but there are and other things to suggest , like more wallsets , in Legend of Grimrock the wallsets are very difficult to be made , because are 3D objects and changing only the texture not changes the appearance of the wallset , but more models needs to be made.

If Almost Human continue to create more models and more wallsets and more monsters and add more levels , the game will expand.
Sometime in the future if exterior will added , for example forests or even markets like Dungeon Master and some NPCs.

If the party can carry a new Player , and if you find gold coins during your adventure and purchase new weapons in markets in the dungeons or in some cities or in forest. But this will extend the game very much.
Almost Human will take another one year to implement all of these.

Eye of the Beholder 1 , have a similar concept , start below the city and go always down until to find the Xanathar , which means a new model needs to be made and not the "I am not saying which is the boss haha" final boss and might a different finale.

In the level editor it would be nice there is an option for players (The designer of the dungeon) will able to create a static intro with pictures and text and change the introduction and finale , this can be easily be made , because already intro and finale are static pictures with text and some music. So if you want to play different adventure you are changing the intro pictures , the story and the music , and you can have as many games you want , in my level editor of my Eye of the Beholder IV , I will have this option and there will be and option for someone to put some avi clip for the intro and finale.
Last edited by takis76 on Mon Apr 16, 2012 5:17 pm, edited 2 times in total.
wlcina
Posts: 14
Joined: Mon Apr 16, 2012 10:28 am

Re: Let's start with eye of the beholder 1!

Post by wlcina »

I see DM2 remake more sufficient for this engine. Mod makers will get more experience and later on we could see the EOB1/2/3 or (in my case - best dungen) Ishar 1/2/3. Depends of how much is game engine mod-able. I am not scripter, or programmer so I dunno :D

Just for your info, there ale lot old-school dungeon games, there is toplist from my memory: (except DM1 and DM2 , EOB series, or CSB)

Black Crypt
http://hol.abime.net/126

Ishar (series of 3 games)
http://hol.abime.net/2669

Xenomorph (sci-fi)
http://hol.abime.net/1603

Crystals of Arborea
http://hol.abime.net/3139

and finaly the best duo:

Fate - Gates of Dawn
http://hol.abime.net/509

Hired Guns (Sci-Fi) - for this one the engine has to be heavily modified - probably not possible
http://hol.abime.net/715
Last edited by wlcina on Mon Apr 16, 2012 5:05 pm, edited 1 time in total.
User avatar
takis76
Posts: 78
Joined: Wed Apr 04, 2012 4:01 pm
Location: Athens - Greece

Re: Let's start with eye of the beholder 1!

Post by takis76 »

The images appears well.
sprawler
Posts: 36
Joined: Fri Apr 13, 2012 10:35 pm

Re: Let's start with eye of the beholder 1!

Post by sprawler »

remake ishar , and without scary spiders from grimrock , make custom models :)
dark
Posts: 65
Joined: Tue Mar 27, 2012 9:51 pm

Re: Let's start with eye of the beholder 1!

Post by dark »

Keekee wrote:I am sure that a few people have already though of this. The only big problem I can see is having six people in the party. This may require some coding changes by you lovely folkes at almost human. The cleric spells are mainly healing and a few others that could be moved over to the mage. Who needs flameblade!

I would really like to see this done......
I’m not trying to dissuade you in any way; I love modding myself, I’ve done quite a bit of it.

But I’m curious how you’re going to put together a team, and just how far are you willing to go with this mod? How much time are you and many others that may be on your team willing to put into this project?

As I said I’ve done this, it took us almost 2 years to make our mod. You need scripter’s, Artist/Texture Artist. Modelers to create the new creatures needed, texture artist to make the new tile sets. You goings need someone to write up a story and implement it. You need level makers. The list goes on and on. Trust me when I say, this is not something that is easily done or implemented. You are at the mercy of who is doing what for you and who is talented and who is not.

If your going to remake EOB, then are you just going to reuse the tiles sets in the game now? Or are you going to have someone make the new ones to try and simulate the original game?

Again, this is not something that can be done very easily, if you think so then I can assure you right now you are mistaken. I would love to see it trust me, but I’m curious how you’re going to implement it.
wlcina
Posts: 14
Joined: Mon Apr 16, 2012 10:28 am

Re: Let's start with eye of the beholder 1!

Post by wlcina »

Nobody says it will be easy. :-)
The most important thing will be willness, and enthusiasm to create remake.

The graphics / 3D / 2D art is important too, but IMO most of graphics part could be found on internet (seamless textures, 3D meshes for monsters, etc).

I know there are lot of similar projects - later abandoned. But if you wont try it, you will never know :D
Archez
Posts: 2
Joined: Fri Apr 13, 2012 3:13 pm

Re: Let's start with eye of the beholder 1!

Post by Archez »

I love the idea.. been toying with similar ideas.
Good luck on your project!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Let's start with eye of the beholder 1!

Post by HaunterV »

Just start with the basic level layout and go form there, why not just adopt the spirit of EoB and keep as much grimrock as possible. Use keys instead of lockpicking or something else like a rogue-ish spell of unlocking.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Post Reply