An all-level-connecting Stairway
An all-level-connecting Stairway
Hi there
There's a practical 'thing' I miss that would have eased up jumping from Level to Level very much:
In Dungeon Master, u could use the Skeleton Keys to open a huge Stairway that allowed to enter LVL 6 - 12 very easily without going the whole, long ways throught the dungeons to reach stairs.
Could this be implemented in a patch? Or are the matrices already fully occupied and not leaving place for this?
Best regards,
Pumpel
There's a practical 'thing' I miss that would have eased up jumping from Level to Level very much:
In Dungeon Master, u could use the Skeleton Keys to open a huge Stairway that allowed to enter LVL 6 - 12 very easily without going the whole, long ways throught the dungeons to reach stairs.
Could this be implemented in a patch? Or are the matrices already fully occupied and not leaving place for this?
Best regards,
Pumpel
Re: An all-level-connecting Stairway
an elevator would be great 

Re: An all-level-connecting Stairway
How about a Genie in a Bottle? "Which level would you like to go to my friend?"
He could also grant other wishes!
Daniel.
He could also grant other wishes!

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: An all-level-connecting Stairway
Something that can allow the player to quickly backtrack to areas one has already explored would be a great feature, as the main reason for backtracking is if they forgot or missed something, and trudging back through lower level (and empty) content is never really fun for the player.Darklord wrote:How about a Genie in a Bottle? "Which level would you like to go to my friend?"
He could also grant other wishes!![]()
Daniel.
Re: An all-level-connecting Stairway
Well I'm all up for the stairway and the walk - even throught done parts, monsters may arise again 
But the Genie... helluva idea: U activate it, you chose the levels, and you spawn at the Life Crystals location for example.

But the Genie... helluva idea: U activate it, you chose the levels, and you spawn at the Life Crystals location for example.
Re: An all-level-connecting Stairway
Could be a mod!Pumpelche wrote: But the Genie... helluva idea: U activate it, you chose the levels, and you spawn at the Life Crystals location for example.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: An all-level-connecting Stairway
Stairs, if they don't get an official release, are definitely the first thing I'm modding in.
Re: An all-level-connecting Stairway
Would it be a Stairway To Heaven ? or a Highway To Hell ? or just a Tribute ?
Re: An all-level-connecting Stairway
Melvoid wrote:Would it be a Stairway To Heaven ? or a Highway To Hell ? or just a Tribute ?

It'd probably be called "the endless winding staircase" or something similar. One, as a nod to LotR. Two, because the exit points are unlikely to match floor to floor, so winding explains why some are on the West, some the East.
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Re: An all-level-connecting Stairway
Perhaps in a new dungeon of your own creation, but I highly doubt it'd be possible with the existing dungeon. Where would you put them? The maps seem limited to 32x32 and most spaces are occupied on one floor or another, and the fact that not all floors are fully connected with themselves makes it hardly useful. Half the time you'd be connecting to pits from the floor above and not the main floor area.Drax wrote:Stairs, if they don't get an official release, are definitely the first thing I'm modding in.
For example, you could say you're going to put the stairs in the lower right hand corner of all maps. That would connect to...
SpoilerShow
A random room a third of the way through floor 1, the skeleton ambush room on floor 2, a spider room on floor 3, halfway through Trails of Thought on floor 4, the pits under Trails of Thought on floor 5, some small rooms you warp to on floor 6...and then you'd break right into the middle of existing rooms on floor 7. Tunnels on 8, take a chunk out of the Pillared Hallway on 9, a chunk out of tunnels on 10, the middle of the Fighter's Challenge on 11...Prison and Cemetary would be fine, though. 
