rossman86 wrote:Don't know why some people are so quick to grab their pitchforks at the slightest suggestion of change. While I don't agree with the op's suggested solution, I can understand some people's desire for a simpler casting system. This game can demand a fair bit of manual dexterity when your trying to circle strafe a monster, avoid pits, keep you're melee attacks on cooldown and punch in a rune combination on that little pad in the corner of the screen. I'm pretty young and I've been gaming since I was 6 so I didn't have any trouble. But if a non-gamer like my dad or even my gf played this I could see them getting overwhelmed during the more heated battles.
I don't think the op should be vaporized in a torrent of flames for pointing out something that could be improved. If there was no auto mapping and this was about adding an option to have the game map out the areas for you, people would probably be up in arms over that too. But here we are with optional auto maps and nobody's head has exploded yet. Would it really kill anyone if there was a similar game option for one-click spell casts?
It would kill the style of magic. Magic, in settings that use it, a very carefully defined. Grimrock's rune system implies a lot of casters in general, and their use on the battlefield, "one-click-casting" does not, and cannot fairly represent how magic works in the setting. It's not quick, not easy, but 100% consistent in effect, the only point of failure is the caster themselves. Throwing down any system to streamline casting by having the system auto-select runes would either be too powerful as mages deal more damage than any other class, and have more utility available; or it would be more aggravating than current, as it would have to select runes slower than a player, randomly make mistakes in rune selection, and then casts it after a delay, regardless of the enemy's position in order to show the system working as it currently does.
There are pretty much only two solutions to this issue, gut the current system in total and replace it with something else, or ignore the players that have a problem with a "learn to deal". The nature of the complaints prevents compromise.