I'm making a quest-like and experience/stuff "farming" style of game and want to know if somebody is interested in joining the team to make an "RPG" game style ?
Don't know much if LoG will be very suitable for that kind of game because of no NPJ interaction (still looking for how I can do that).
I made a kind of money management already : you can buy and sell with gems.
I made some new spells
I already had things like "energy constanly up" without sleeping to make it possible to play without sleeping every 10 spells.
I made few news attacks
SpoilerShow
attack charge : the party runs fast forward to charge an ennemy far ahead.
back stab : a kind of rogue teleportation back stab hit... the party teleports behind a target (initially in front of it) then stab with a dagger
chain fireball (from Hell
) : with the evil forces of Lucifer, you cast a serie of spells (kind of like Dragon Ball Z
)
buying/selling stuff : don't not yet if repair will be useful (or fun) but interesting in a kind of "ever farming" game
quest generation : still in-dev with probable a possibility of "template" of quests
back stab : a kind of rogue teleportation back stab hit... the party teleports behind a target (initially in front of it) then stab with a dagger
chain fireball (from Hell


buying/selling stuff : don't not yet if repair will be useful (or fun) but interesting in a kind of "ever farming" game
quest generation : still in-dev with probable a possibility of "template" of quests
If somebody wants to try few of those spells (in-dev version), I can put a dungeon test here ^_^
If somebody wants to integrate a "money management" in their mods (using gems for the moment), I can share that too

