And in Halo for PC you could change the team enemies were on to your team and they would attack other enemies, but it works entirely differently in LOG.Halluinoid wrote: ↑Tue Mar 05, 2019 11:05 pm when DOOM came out in 1993 it soon became apparent that certain monsters would react to friendly fire, not all, but certain would "turn on" other monsters who caught them in cross fire
you do see unintentional crossfire in LOG2 e.g a common one is the small herder who will often pump out poison towards the party but catch another monster in between! how cool would it be to then see that monster "turn on" the small herder in retaliation
we saw it in 1993's DOOM , it was coded in then![]()
Sounds great, can't wait to check it out.Komag wrote: ↑Thu Mar 07, 2019 1:32 pm I'm in fact working on this exact thing this past week in my own game. in all projectile or melee attacks I send the attacker id, and it checks for teams and "rivals" (who has been hit by who) to see where to direct next attacks. It's fun to see monster turn on each other!I still need to code in fleeing on low health (for some types of monsters), and a few other implementation details.
awesome!Komag wrote: ↑Thu Mar 07, 2019 1:32 pm I'm in fact working on this exact thing this past week in my own game. in all projectile or melee attacks I send the attacker id, and it checks for teams and "rivals" (who has been hit by who) to see where to direct next attacks. It's fun to see monster turn on each other!I still need to code in fleeing on low health (for some types of monsters), and a few other implementation details.