Resident Grimrock

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Banaora
Posts: 162
Joined: Wed Jun 05, 2013 9:39 am

Re: Resident Grimrock

Post by Banaora »

Hi Lostsol,

really great puzzles in your mod. Like it a lot. I'm playing the mage. I had to spawn a few sacks and strength potions though because always leaving stuff behind and going back there is not my thing. I like to carry the stuff and be ready to try it on your riddles.

I got a few questions:
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I have the green gem. Is it only to put on Nynia's tomb? Or is there something to do in the alchemy lab also? Btw. in the office of the alchemy lab there is an altar with a chain that opens a trap door below but I can't climb down with the rope nor put things on it that would drop down. Does it have a purpose?
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I have 5 figurines but don't know what to do with them. I know that each figurine stands for a different dynastie. But where is the room to use them? Maybe the solution will be obvious later as I have not opened the door with the 4 essences yet. I only have the essence from the room with the tenebras orbs.
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In the ground level there is a sleeping demon that gives a code when you put the correct book before pulling the chain. I'm wondering what to do with this hint. Is it for the buttons at the start of the level with the statues? Another thought was that it triggers a timed event and I have to go somewhere while the demon does the sequence. But I have no idea where to.
lostsol
Posts: 86
Joined: Mon Apr 02, 2018 4:51 pm

Re: Resident Grimrock

Post by lostsol »

Hi Banaora, I'm glad you like the puzzles

Green gem:
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The gem is only for the tomb. The pit in the lab with the pull chain is only for show.

Figurines:
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The puzzle for the figurines is on the Keep 1st Fl. It is the room on the west side, near the Cemetery entrance. There are clues in the room for the puzzle.

Grounds demon:

Hint:
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The code given is how to get the item on the altar that is guarded by a forcefield in the Northwest area of the hedge.
Solution:
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Each blink is the direction you have to walk through the hedge. When both eyes blink it means to walk straight when faced with an intersection of paths.
Good luck !
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: Resident Grimrock

Post by hansbleeb »

a lot of questions about the crypt.. i have not opened all doors i found a crowern figurine, a flute, a skull, a book of create enemy,s, and a message about ana bliss and a magic door. i think i must find the rope now but where is that book on castle level 2 ? i see only a book after a door i can not open it
and a bug found in the room with the 4 levers after the torch door and try a lever combination for the door at the north of the lever room ..
lostsol
Posts: 86
Joined: Mon Apr 02, 2018 4:51 pm

Re: Resident Grimrock

Post by lostsol »

Hi hansbleeb,

The 4 levers in the spike trap room are only for deactivating the trap. Once it is deactivated, using the levers will cause a crash.

Here are the items you will need to find in the crypt before you can proceed:
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The skull, flute and timepiece. With the timepiece you can open the door on the East side of the Keep 1st Floor.
Thanks
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: Resident Grimrock

Post by hansbleeb »

i an search the whole night in the laboratory for the key to finish the last part of the magic bridge.. and open the 4 rth iron door.. (and the grate underwater?) the hint for the third iron door was very nice.zombies doing a theater act!!. .
i killed the water monsters but they leave no key (its to dark under water to see it i have no recharch christal anymore) with the book of passing i came in the glyph area with a glyph and 2 alcoves on the walls behind a secret door..i tried the moving blocks in all of the positions corresonding by the glyphes on the ground. (also the hint earlier on the note) in the office is a hatch you cannot jump in.. in the big block room i move all the blocks to the right position (nice puzzle btw) i tried the blue gems again in the lab but never works..
but a very pleasant mog play time for me now is 38 hours.34 min
lostsol
Posts: 86
Joined: Mon Apr 02, 2018 4:51 pm

Re: Resident Grimrock

Post by lostsol »

Hi hansbleeb, you are nearing the end of the mod !

To answer your questions:

The spear door underwater is not meant to be opened.
The pit in the office area does not have a purpose.
The blue gems will not be needed anymore.

Regarding the glyph clue:
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The glyph on the wall behind the secret door is the 'key' glyph. Look for that same glyph on the ground, there should be 3 of them and that will be the positions of the pushable blocks. This will open the door.
Let me know if you need more !
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: Resident Grimrock

Post by hansbleeb »

thanks i thought i figure out that wall glyph puzzle but not the position corresponding the position of demon head in the blockroom,,
i hava a lot mysteries to go (all the gear locksm the pent locks, the magic doors how to open in the crypt and the grounds.. the ground deamonhead route.. where to begin. the sequence, the wall tekst time puzzle with the marble statutes. the shields on the wall.etc i think i come over the 60 playing hours... thanks again! i play it again with the other champignon if i finished this

that moving chest puzle long ago that i was so frustrating and angry with a computergame puzzle.... :D
Banaora
Posts: 162
Joined: Wed Jun 05, 2013 9:39 am

Re: Resident Grimrock

Post by Banaora »

Just finished your mod with the mage. Really nice mod. Had a great time playing. My play time is around 18:30:00 with 9/14 secrets found, 5 treasures, 12/20 rubies and 8/10 ancestral knowledge.

There is a bug in the tower with the demon there.
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When you use the horn a second time the game crashes.
lostsol
Posts: 86
Joined: Mon Apr 02, 2018 4:51 pm

Re: Resident Grimrock

Post by lostsol »

Well done Banaora !!!

I am very happy to hear you completed the mod ! Many thanks for sharing your stats as well as letting me know about that bug.

Keep an eye out for my future adventures !
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: Resident Grimrock

Post by hansbleeb »

i finish te lab.. but now.. i placed 4 orbs in the trone room but the other 4 ???
and the shield puzzle.. i can place only 1 shield after the hint in the notes.....
and the old stone demon? where is he?
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