You can get there using the console command - party:setPosition(23,10,0,0,23)
The Abduction
Re: The Abduction
Thank you very much for the error found.
I apologize for the mistake made and will try to correct it as soon as possible in the new version.
SpoilerShow
The teleport had to move you to the point 23.10 on the map 23.
You can get there using the console command - party:setPosition(23,10,0,0,23)
You can get there using the console command - party:setPosition(23,10,0,0,23)
Re: The Abduction
Oh i just had to bring back the essence...
Very nice adventure Badgert!! And thanks for the help.
Just some final thoughs:
Thanks again Badgert, i really loved it!!

Very nice adventure Badgert!! And thanks for the help.
SpoilerShow
The elven temple part was awesome! Really!! It made me remember the old EOB 1!!!
nice assets, nice structure and very well done!!
Also the animation you used of living archers and warriors!! Can you share the name of the assets?

Also the animation you used of living archers and warriors!! Can you share the name of the assets?
SpoilerShow
A bit difficult was the guy who uses green bolts with decay spell, it would have wiped out my entire party in just a few seconds (imported level 21 party) if i wasn't able to block him with force field to recover injuries, and he also summons undeads...don't know if you start a new party if you have the chance to block him, his bolts follow and strike you even behind walls.
The elemental zone, with fire, ice, lightning and water hitting you from above, was also difficult if you don't have proper protection and a lot of healing potions (but at that point you should also have 80+ ingredients for them).
I finished the game with 800+ pellets
maybe too many?
The elemental zone, with fire, ice, lightning and water hitting you from above, was also difficult if you don't have proper protection and a lot of healing potions (but at that point you should also have 80+ ingredients for them).
I finished the game with 800+ pellets

Re: The Abduction
While working on the mod, the following archives were used:
- G1MP_Alpha_1
- grimrock2_moreslimes_daveyx0
- GrimTK Alpha 008-23-0-0-007
- MinAssets 1.2.0-19-1-2-0
- palm_tree
- northern_dungeon_log2
- The Winter Tileset - Source-29-1-0
- Vanblam Utility Set 1 v1.2-80-1-2
- zim_assets v1.9-75-v1-9
- dow_ghost_09
- 7-new-Tombstone by A100N-34-1-0
I would like to take this opportunity to express my deep gratitude to all those who created these assets.
- G1MP_Alpha_1
- grimrock2_moreslimes_daveyx0
- GrimTK Alpha 008-23-0-0-007
- MinAssets 1.2.0-19-1-2-0
- palm_tree
- northern_dungeon_log2
- The Winter Tileset - Source-29-1-0
- Vanblam Utility Set 1 v1.2-80-1-2
- zim_assets v1.9-75-v1-9
- dow_ghost_09
- 7-new-Tombstone by A100N-34-1-0
I would like to take this opportunity to express my deep gratitude to all those who created these assets.
Re: The Abduction
its only russian?? can i lounge buk rockets????
Re: The Abduction
http://www.nexusmods.com/legendofgrimro ... 3D95&pUp=1
Main files in English
Main files in English
Re: The Abduction
Version 1.1 fixes
- slightly reduced the health of Angry Crabs
- Fixed bug in Labyrinths of the moanings, the door no longer closes again (thanks - Orace)
- Fixed incorrect teleport coordinates in the Sanctuary of Death (thanks - Orace)
- Archilichus on the path of the martyrs no longer calls on the undead, Archilich's health is slightly reduced
- slightly reduced the health of Angry Crabs
- Fixed bug in Labyrinths of the moanings, the door no longer closes again (thanks - Orace)
- Fixed incorrect teleport coordinates in the Sanctuary of Death (thanks - Orace)
- Archilichus on the path of the martyrs no longer calls on the undead, Archilich's health is slightly reduced
Re: The Abduction
I've finished and get the same problems about the teleport after defeating the wizard.
I've updated to 1.1 but used the old savegames. Maybe thats the reason ?
Anyway,i say thank you for this awesome mod.
Great work !
I've updated to 1.1 but used the old savegames. Maybe thats the reason ?
Anyway,i say thank you for this awesome mod.
Great work !
SpoilerShow
And the ending is worth it twice 

Re: The Abduction
I'm very glad that you liked my mod!Torst wrote:Anyway,i say thank you for this awesome mod.
Great work !
Thanks for the kind words!
I hope I have enough strength and imagination to do something interesting ...
Re: The Abduction
Really enjoying this mod, In Winter trying to find two round keys to the control room.
Please Clarify
SpoilerShow
I have the scroll- It say's "Four Dragons guard the keys to the control tower" I'm not sure what this is referring to
A.) The Dragon Statues - There are three on them.
B.) The Frozen Faces in the Sanctury of Winter
C.) The Four Lizards that came after the big battle
A.) The Dragon Statues - There are three on them.
B.) The Frozen Faces in the Sanctury of Winter
C.) The Four Lizards that came after the big battle
Re: The Abduction
ok

SpoilerShow
If you have already opened the entire map, you should see 4 statues of dragons there.
Try to track the direction of their views ...
Try to track the direction of their views ...