[Open / Signup] One Room Round Robin 3 - Calling All Modders

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Isaac
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Isaac »

AndakRainor wrote:Potential bug with the spellbook:

PartyComponent.onClickItemSlot(self, champion, container, slot, button) => champion is nil if you click on the attack panel's hands

This could cause a crash, but the way the function is written I don't see a scenario for this. That said, I will add a fix the next time I get the project files just in case.
I fixed this with a kludge (that seems to work fine), in my Tiger Potion item.

The way I did it was to maintain a currentPC variable (and setter function) in a script that you can check, and can call from a hook with context. Use that currentPC [ordinal] as the default champion in cases where champion is nil. Generally (if not always) it will update faster than the player can move the mouse.
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Duncan1246
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Duncan1246 »

I have uploaded a new revision (R48)
Some bugs were added by some changes of the assets I have used, others are my own. I think now all is working again but... who knows?
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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THOM
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by THOM »

So - whats happening?

I think everyone has added his changes except from Isaac and John. Any progress here?
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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Isaac
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Isaac »

THOM wrote:So - whats happening?

I think everyone has added his changes except from Isaac and John. Any progress here?
John said to me [via PM] that he would like to do his room; (as in that he will if he can). He was serious at the time, I'm certain; but who knows, schedules can change.

My own room is in progress... I will download the most recent map, and import my existing files to it (I'm still using R44).
After it's working in R48, I will make an estimate of its progress, and how long it should take for me to complete.
My room has a few custom [Blender] assets, and creating them is the delay, and I don't know how smoothly it will go for each.

If it comes to it, I will cut aspects of my room to meet any newly decided deadline.

@Duncan1246
It would appear that you've uploaded an exported DAT file instead of an archived project folder.
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zimberzimber
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by zimberzimber »

Slams fist on table
Where do I sign up?
I have plan

EDIT: Never mind. Sudden plans popped up and I won't be able to work on anything properly for the next ~2.5 months ._.
My asset pack [v1.10]
Features a bit of everything! :D
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THOM
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by THOM »

So - how is the state of our little Project?

AFAIK we are waiting for Isaac to implement his room. Right? Is there any progress?

And what will come next?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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Isaac
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Isaac »

THOM wrote:So - how is the state of our little Project?

AFAIK we are waiting for Isaac to implement his room. Right? Is there any progress?

And what will come next?
I hope I'm not the last; and being the hold up. There seems to be an awful lot still to do that's not part of my room.

It's carnival season where I live, and for me, carnival means work. Seasonal business is up, and free time is lot harder to come by; but I'm still getting stuff done on the map. I played through most of the ORRR3 recently, and was making bug notes for things that need to be addressed. I check in on the Pivotal Tracker page, but nothing has changed in a long while.
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Diarmuid
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by Diarmuid »

Hey guys, long time no see... How are things going indeed?
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THOM
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by THOM »

Yeah - well ...

Isaac has to implement his room

John has to tell, if he will contribute something or not (I belive: he will not)

several smaller fixes have to be done - and I don't know if the Pivotal Tracker page is up-to-date

a grand testing has to be done - and probably some more fixes, decoration-overhauls, combat-balancing and so on...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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AndakRainor
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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Post by AndakRainor »

minmay wrote:
AndakRainor wrote:I think we should add the +20% base damage per skill point to firearms and use dexterity as the base attribute for all of them, then buff the actual items base damage accordingly.
Unfortunately there's no onComputeBaseDamage hook so this can't be implemented cleanly (you can modify the base damage on the FirearmAttackComponent itself, but then the item's description changes when it's equipped, which is bleh).
Just an idea about this problem; FirearmAttackComponent, MeleeAttackComponent, RangedAttackComponent, ThrowAttackComponent all have the functions:

Code: Select all

onAttack(self, champion, slot, chainIndex)
onPostAttack(self, champion, slot)
I just used them today to remake the elemental arrows system of Grimrock 1. I am going to test if they can also be used to alter base damage without messing with the GUI. Also, why not, normalize attribute contribution to damage based on cooldown?
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