[MOD] Survive 4.0 Ultimate Edition

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Lorenz
Posts: 21
Joined: Fri Oct 07, 2016 11:13 pm

Re: [MOD] Survive 2.0

Post by Lorenz »

Lvl 33: killed all the monsters, but they left only two Skull Keys...and not three as required....is it working properly? ;)

I tried Spawn("Skull_Key") but it does not work.
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 2.0

Post by Resu »

Lorenz wrote:Lvl 33: killed all the monsters, but they left only two Skull Keys...and not three as required....is it working properly? ;)

I tried Spawn("Skull_Key") but it does not work.
yepp 1 is missing.. damn :lol:
ok Lorenz, try to spawn "itm_key_skull"
but if thats not possible:
open "mine_wall_grating_11", "mine_wall_grating_4", "mine_wall_grating_7" and "mine_wall_grating_9"

I will update my Version to fix this. Thanks Lorenz.. you are the first one playing the secret levels :D
Lorenz
Posts: 21
Joined: Fri Oct 07, 2016 11:13 pm

Re: [MOD] Survive 2.0

Post by Lorenz »

End! Wonderful fighting dungeon. Mostly easy puzzles, but very, very nice fights. Completely different in its idea from the hardest Grimrock dungeon I have ever played "Daedalus of damned souls" (The author said I have been the only one able to finish it sending him the final code in the ending room...) that has very hard puzzles.

There was however another problem between lvl 33 and 34: when you get down/up between the two levels there is graphic bug that let the party stuck between the two levels.

I had to use teleport to overcome it and go through lvl 34 that was ok!

I would like to say a big "thank you!" to Resu for his work and his support, in particular thank you from my two children (6 and 8 years old) that love Grimrock dungeons, fights and puzzles and appreciated A LOT the rooms full of monsters :) They played all the dungeon with me, helping with the puzzles (they are better than me!) and suggesting strategies :lol:

Thank you again!
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 2.0

Post by Resu »

Congratulation Lorenz :D
Thank you also for noticing errors and telling me! I Upade a fixed Version right now :D So in the future noone have to be worried about not being able to play the game through without any issues.

You are welcome Lorenz! You and your two lovely children! :) I just hope they didnt get too scared about the Monsters and stuff ;)
Thank you for your kind words. I am really glad I made this Mod and love to support all Players who like to accept the challenge!
depelek
Posts: 17
Joined: Mon Oct 10, 2016 7:46 pm

Re: [MOD] Survive 2.0

Post by depelek »

Hoops!!!

Image
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 2.0

Post by Resu »

depelek wrote:Hoops!!!

Image
soo.. you cant start the game?
or when does that happen?
depelek
Posts: 17
Joined: Mon Oct 10, 2016 7:46 pm

Re: [MOD] Survive 2.0

Post by depelek »

At the very beginning of the game having imported prisoners
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 2.0

Post by Resu »

I noticed the error and updated a fixed version, should be fine now :)
depelek
Posts: 17
Joined: Mon Oct 10, 2016 7:46 pm

Re: [MOD] Survive 2.0

Post by depelek »

My version is Survive203

What is the last version?

What is the link?
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 2.0

Post by Resu »

Link is on first Page, latest Version 2.06
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