Isaac wrote:
I heartily recommend it.

You might be in for a real treat. There is wild stuff in there; New monsters, a remote control monster, and outdoor area on the inside of the dungeon, transparent doors, and floors, and Diamuid implemented Portal guns [wands]... I put in usable ladders.
You might like the custom spells. Speaking of... Is there any reason we shouldn't include them in ORRR3?
Hehe yeah I was looking through the Source... (wow, blast from the past)
Blue portal. Orange Portal... hmmm It took me ages to realise what it was
There wasnt anything in the Source, spell wise, that I hadnt seen and considered before (for Labyrinth of Lies)
I utilised most of Grimrwolds spell pack (and by utilised I kinda mean butchered

)...
I never ended up using the exsp spell framework - as back when it was released, I had pretty much finished up my spell system,
and wasnt Code savy enough to get a grip on how the exsp worked - I did try to integrate it but it was a big horrible mess (all my rookie errors) lol,
I think I salvaged particle effects and bits and pieces and made other spells with them
I havent seen any adaption of the exsp system over to LoG2 (unless minmay has already secretly done it, and built an awful adventure around it

)
.... but would we really need exsp adapted? Seems we have heaps of spells for the time being (Ill be releasing mine soon, promise!!)
I will def have a watch of these
