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- Added example dungeon.
- Added items:
- The Third Eye: An emerald that shines a beam of light on nearby secret buttons while carried in open inventory.
- Sack of Infinity: A sack that functions as a "bag of holding": it can hold 16 items and items inside it are weightless.
- Repeating Crossbow: A missile weapon that fires 3 bolts with one click.
- Added spells:
- Firebeam: A beam of fire that can hit multiple enemies. Fire 4.
- Air Cushion: Caps the party's falling speed so that they cannot take falling damage. Air 2.
- Discharge: Electricity instantly hits nearby monsters and can arc between them. Air 5.
- Shatter: A burst of concussive force deals physical damage to all adjacent monsters and stuns them. Earth 4.
- Grasp of the Leech: Burst spell. Does poison damage and heals the party for the damage done. Earth 5.
- Magical Breathing: Breathe underwater. Water 2, Air 1.
- Disrupt: Burst spell. Severely damages undead, elementals, and constructs. Water 4.
- Hailstorm: A barrage of hailstones that deal half physical, half ice damage. Water 5, Air 1.
- Added the lights from Lost Halls of the Drinn. They use Grimrock 2 textures now, and have slightly better visual effects. Variations are included for the castle, tomb, and forest tilesets.
- Added the pedestal, table, wall-mounted tray, and shelf from Lost Halls of the Drinn. Again, they use Grimrock 2 textures and have variations for the castle, tomb, and forest tilesets.
- Added the Essences of Life, Spirituality, Physicality, and Death, and their corresponding beacons and decals, so you don't have to download Extra Essences separately. Also made the beacons work at any height (unlike the standard assets...)
- Added Toorum mode. Just load mod_assets/MinAssets/toorum/toorum.lua to enable it. See USAGE.txt for more details. It's a little better than my previously released Toorum mode (no longer potentially starts him with less than max health/energy).
- "Finished" the Earth armour set, it is less hideous now.
- Changed Harngha's weight to 0.4 kg (previously 3.0 kg). This is the weight it was always intended to have.
- Shrunk an unnecessarily large particle texture (items/essences/glow_ring_trans.dds).
- Made the Admascus Longsword's icon match its model's colors better.
- Renamed drinn_item_icons.dds to icons.dds and added new item icons in it.
- Better usage of local variables.
- Fixed typo in CREDITS.txt.
- Made CREDITS.txt more specific about where a sound file is used.