1. It works fine. Like, sure, you could have had Hassen spawn randomly or chase you around, but that would have made him more annoying than actually threatening. Earlier I was talking about the very narrow paths, by the way. Walking around the place is alright; just checking the map all the time or going back because you took one too many steps in those "web-shaped" parts is not brilliant, which is not a problem from the bird's perspective in the original. Instead, this is normally where you conveniently unlock a shortcut once you've reached the end, knowing you'll have to go there again later, but I can see why doing so would be out of place in this adaption.FeMaiden wrote:1. I tried my best to adapt it to Grimrock but maybe this was not the best place to do that.
2. I had a tough time making the puzzles fit in logically.
3. I also wanted to see if it was possible to make a custom dungeon that was focused around combat instead of puzzles.
4. I know there are people who were turned off by the puzzlecentric gameplay of Grimrock. if you look at the steam forum for a game called Fall of The Dungeon Guardians, you will see many posts comparing it (unfairly) to grimrock. some people think it's a grimrock clone, but recognize that game is combat centric with light puzzle elements, and the secret buttons are mostly all in logical places. People are praising it for its "superior" combat claiming they think it is more fun than Grimrock.
2. Because of how you introduced this mod and how even just the beginning was structured, I didn't expect puzzles at all. What I'm saying is that the riddles that are in there are nice bonus content.
3. It definitely is, but combat alone can only entertain for so long. This is why I mentioned the mini maze in particular. The placement of the - let's call them gimmicks was very deliberate. They made it so you had to either rely on sounds or your foresight of stepping out of the way when the time was right. For me, that was the star of the mod.
4. Pff. Pfff. A-pffff. I checked it out and I'm not seeing anything remotely fun because I'm not a fan of standing there motionlessly, clicking on icons of which I saw so many, the only reason people like it more is that it reminds them of how old-school mmos do it. The skill ceiling in Grimrock is already fairly low because of the grid and no way to actively block or dodge on the spot, but this looks even more forgiving. You pretty much just memorize a good pattern and roll with it until it doesn't work on something. Of course the reviewer may have just played on Easy where you can take a ton of hits no problem, but I'm unconvinced.