Search found 13 matches

by Hyperbog
Mon Feb 01, 2016 9:00 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3434861

Re: Ask a simple question, get a simple answer

@Sutekh Thanks so much once again for taking them time to help out. It worked perfectly, and I was able to manipulate the spikes script to work around the whole room. I know at this point I'm going to be full of questions, but this kind of help lets me see how it's done while keeping me motivated to...
by Hyperbog
Sun Jan 31, 2016 2:01 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3434861

Re: Ask a simple question, get a simple answer

I really need to, and want to, learn scripting as It's definitely a bit frustrating knowing what I want to do, but just starting out and not having the knowledge to do so. I know in time though this will become much easier. BUT, I feel my next question requires a bit of scripting and various types o...
by Hyperbog
Sun Jan 31, 2016 12:59 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3434861

Re: Ask a simple question, get a simple answer

@Sutekh - Brilliant solution. Your instructions were clear, and it worked exactly as you said it would and as I wanted it to. Thanks for taking the time to help out.
by Hyperbog
Sat Jan 30, 2016 8:51 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3434861

Re: Ask a simple question, get a simple answer

Aight. Simple Question.

Is there a way through scripting to change the direction my party faces when transitioning from one room/map to another using stairs? In other words Is there a way to walk into the stairs say facing east, and come out facing south where the target destination is set?
by Hyperbog
Sat Jan 30, 2016 8:24 pm
Forum: Mod Creation
Topic: [SOLVED] Blender/GMT/Model Issue
Replies: 10
Views: 11734

Re: [SOLVED] Blender/GMT/Model Issue

You nailed it. That worked like a charm. I rotated the model 180 degrees on it's Y axis and that solved the issue. Now I just to need to clean it up a bit. Thanks a lot.
by Hyperbog
Sat Jan 30, 2016 7:30 pm
Forum: Mod Creation
Topic: [SOLVED] Blender/GMT/Model Issue
Replies: 10
Views: 11734

Re: Blender/GMT/Model Issue

That's awesome you were able to do that. Here's what my model looks like in GMT. Perhaps it's blender? And I too would like to do this the right way. This is all incredibly interesting and enjoyable so I'm eager to learn the proper techniques. http://s21.postimg.org/6eqa0vew7/LOG2_DSD.png http://s27...
by Hyperbog
Sat Jan 30, 2016 5:05 pm
Forum: Mod Creation
Topic: [SOLVED] Blender/GMT/Model Issue
Replies: 10
Views: 11734

Re: Blender/GMT/Model Issue

What does that mean? Explicitly place the tile? As I stated before I'm new to this. Please provide me with explanations if you could on what you mean. If you know how to remedy this without difficulty I would greatly appreciate a detailed solution.
by Hyperbog
Sat Jan 30, 2016 5:11 am
Forum: Mod Creation
Topic: [SOLVED] Blender/GMT/Model Issue
Replies: 10
Views: 11734

Re: Blender/GMT/Model Issue

Would there be any way to modify the stairs model without it removing the tile before it? All I want to do is take away the pillars and walls above the floor tile. If I can keep it underneath that's fine. I just don't want all of the extra modeling above the stairs.
by Hyperbog
Sat Jan 30, 2016 4:55 am
Forum: Mod Creation
Topic: [SOLVED] Blender/GMT/Model Issue
Replies: 10
Views: 11734

Re: Blender/GMT/Model Issue

I can see that it extends further past and under the tiles after the stairs, but even if I keep the objects surrounding the stairs in the model and just shorten them back a little I still get the giant black tile before the stairs even begin. How is it affecting the tile that precedes it?
by Hyperbog
Sat Jan 30, 2016 4:46 am
Forum: Mod Creation
Topic: [SOLVED] Blender/GMT/Model Issue
Replies: 10
Views: 11734

[SOLVED] Blender/GMT/Model Issue

Hey guys. I'm a complete beginner to all of this. Been watching Skugg's tutorials and various blender tutorials to get acquainted with this whole process. I do have a specific issue though. I'm modifying the dungeon_stairs_down.obj file to have nothing but the stairs left. This is incredibly easy to...