Search found 35 matches
- Sat Dec 19, 2015 5:13 am
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 284375
Re: Mystrock, Artisans Path (Complete Ver 1.4)
The static noise is what was super loud, first and foremost >:,3
- Fri Dec 18, 2015 11:05 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 284375
Re: Mystrock, Artisans Path (Complete Ver 1.4)
Duncan1246 wrote:I don't know what to do with the five pushable blocks
SpoilerShow
The house on the lone isle gives you a sound code once all lighthouses are active. Replicate that code with the blocks and pull the lever. Was that how it worked? That's probably how it worked.
- Thu Dec 17, 2015 4:21 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 284375
Re: Mystrock, Artisans Path (Complete Ver 1.4)
If there's nothing on the isle that takes you back, look elsewhere. Otherwise, just let your gamer instinct of "This should be active, probably." lead you.3mortis wrote:i cant go back, i can load but still in Selenitic Age without way back to hub
- Sun Nov 22, 2015 8:43 pm
- Forum: Grimrock 2 Discussion
- Topic: healing crystals not recharging
- Replies: 8
- Views: 13144
Re: healing crystals not recharging
What seems to happen is that healing crystals only recharge when you're on the same map as them. Go sleep next to one and you'll see.
- Wed Nov 18, 2015 12:03 am
- Forum: Custom Dungeons
- Topic: [Mod] Crashed
- Replies: 60
- Views: 105937
Re: [Mod] Crashed
If you were a rat or more specifically a mouse, what sort of offering would you absolutely love to see? Knowing all the items in the game aside from custom ones, this should be fairly straightforward.
- Tue Nov 17, 2015 12:57 am
- Forum: Custom Dungeons
- Topic: [Mod] Crashed
- Replies: 60
- Views: 105937
Re: [Mod] Crashed
I found that to be rather misleading as well. What you're supposed to remember is that these are not forges. These are just their official altars.jahmiann wrote:I tried all combination with the last 4 essences on forges located in the second room but nothing happen. It's very frustrating ...
- Sat Nov 14, 2015 6:16 am
- Forum: Custom Dungeons
- Topic: Saturday The 14th : The Day After - Director's Cut
- Replies: 16
- Views: 26265
Re: Saturday The 14th : The Day After - Director's Cut
Nice ninja post.
I would be lying if I said I wasn't frustrated by some of the puzzles in this game, including mods, but figuring them out is surely more satisfying than cutting down slowly animated, axe-wielding, half-naked men.
I would be lying if I said I wasn't frustrated by some of the puzzles in this game, including mods, but figuring them out is surely more satisfying than cutting down slowly animated, axe-wielding, half-naked men.
- Sat Nov 14, 2015 6:03 am
- Forum: Custom Dungeons
- Topic: Saturday The 14th : The Day After - Director's Cut
- Replies: 16
- Views: 26265
Re: Saturday The 14th : The Day After - Director's Cut
1. I tried my best to adapt it to Grimrock but maybe this was not the best place to do that. 2. I had a tough time making the puzzles fit in logically. 3. I also wanted to see if it was possible to make a custom dungeon that was focused around combat instead of puzzles. 4. I know there are people w...
- Sat Nov 14, 2015 12:43 am
- Forum: Off-topic Discussion
- Topic: RPG resumes here
- Replies: 5
- Views: 13319
Re: RPG resumes here
Fun threads~ 1) Technically, Pokémon is an RPG, so Red and Blue were my first. The interest already died off in gen 3 though. 1 MKII) The more cookie cutter RPG that comes to mind was Tales of Symphonia. Kinda late to the party I guess. 2) Most memorable moment: Nothing because my memory is arse. If...
- Fri Nov 13, 2015 9:38 pm
- Forum: Custom Dungeons
- Topic: Saturday The 14th : The Day After - Director's Cut
- Replies: 16
- Views: 26265
Re: Saturday The 14th : The Day After - Director's Cut
Hassen, Hassen, Hassen. Step up your game, man. You're supposed to be the slasher here, not me. Yet, I must have cut down a good hundred creatures in your camp. It's also highly impolite to whisper loudly into my ear whenever I'm just taking a casual stroll. I'm sorry, what was that? I couldn't hear...