Hello!
I've "small" problem: I've been able to identify some items (shield of aegis, etc), I know because I hear the right sound and I see the message ...but the item stays unidentified ... what can I do?
Thanks!
Ale
Search found 14 matches
- Wed Mar 29, 2017 7:31 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 821472
- Mon Mar 13, 2017 2:20 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 508867
Re: [MOD] Journey To Justice v1.1
It's 1366x768, running Grimrock in low rendering quality
- Mon Mar 13, 2017 12:27 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 508867
Re: [MOD] Journey To Justice v1.1
Yes, it happens all the time....
- Mon Mar 13, 2017 11:17 am
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 508867
Re: [MOD] Journey To Justice v1.1
Hello, I'm in the laboratory, and I have a crash when I enter the teleporter after having used the blue gem. The wizard appears, he gets closer and then I have the crash ... [string "Sky.lua"]:0: attempt to index field 'stars' (a nil value) stack traceback: [string "Sky.lua"]: in...
- Sat Mar 11, 2017 5:15 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 508867
Re: [MOD] Journey To Justice v1.1
Hello, I don't know how to proceed in a few parts of the game ... can I have some suggestions? 1) laboratory: can't understand the meaning of the scroll with "3 - 2 - 1" ... and what about the blue button just near? 2) plunder village: I'm able to see the hub key (in the small area behind ...
- Mon Nov 14, 2016 6:02 pm
- Forum: Custom Dungeons
- Topic: [MOD] - The Butcher of Many + LVL1 Walkthrough
- Replies: 116
- Views: 158462
Re: [MOD] - The Butcher of Many v1.0
Hello! I need some more help ... (this mod is very entertaining, I like it!) 1) can't find the crowern figurine 2) I've placed the skeleton and giant figurine on the table in the cemetery, but I've not understood what happens ... i got a message of some noise behind me...but did not found anything.....
- Mon Nov 14, 2016 4:29 pm
- Forum: Custom Dungeons
- Topic: [MOD] - The Butcher of Many + LVL1 Walkthrough
- Replies: 116
- Views: 158462
Re: [MOD] - The Butcher of Many v1.0
Hello!
I'm stuck at the earth element area ... Cannot take it as there's a force field around...how can I remove it?
Thanks!
I'm stuck at the earth element area ... Cannot take it as there's a force field around...how can I remove it?
Thanks!
- Fri Mar 25, 2016 12:42 pm
- Forum: Custom Dungeons
- Topic: (WIP) Finisterrae mod
- Replies: 17
- Views: 26917
Re: (WIP) Finisterrae mod
Hello, Just starting this mod, it seems very interesting! But I have some problems in understanding to which element (air, spirit, life, etc.) are corresponding the 9 clay tiles found in the sack .... can anyone help? I've tried to guess from the map found on a scroll, but my guessing does not seem ...
- Tue Feb 16, 2016 12:35 pm
- Forum: Custom Dungeons
- Topic: New Mod Live - The Crack of Doom
- Replies: 49
- Views: 94867
Re: New Mod Live - The Crack of Doom
I love this mod!!!
It's really wonderful!
I'm stuck at the rainbow furnace ... Im in this big big room, with a power gem in the middle..and four empty alcoves ... what should I do???
Thanks!
It's really wonderful!
I'm stuck at the rainbow furnace ... Im in this big big room, with a power gem in the middle..and four empty alcoves ... what should I do???
Thanks!
- Tue Jun 16, 2015 11:48 am
- Forum: Custom Dungeons
- Topic: The Mountain
- Replies: 218
- Views: 290620
Re: The Mountain
Sorry to bother you, but I'm having problems with the runemasters' trial ... can someone help me? This puzzle is identical to the original. You have to place items on those pressure plates which represent the gesture for the shown spell. Hi! Thansk or the fast reply! But ... where is displayed the ...