Search found 16 matches
- Fri Apr 20, 2012 7:00 am
- Forum: Grimrock 1 Discussion
- Topic: Things the devs didn't think through
- Replies: 110
- Views: 113272
Re: Things the devs didn't think through
I dont think the game was designed to "PUT ALL 50 POINTS IN A SKILL! NOW!" then rinse and repeat for another skill... I think they designed it for you to even out your skillpoints into skills that build up your character, which is what i did: Okay this guy here is the tank, so i'll want h...
- Thu Apr 19, 2012 3:49 pm
- Forum: Grimrock 1 Discussion
- Topic: Assassination and unarmed combat
- Replies: 2
- Views: 4744
- Thu Apr 19, 2012 2:30 am
- Forum: Gameplay Hints
- Topic: Do you have general combat tips to share?
- Replies: 19
- Views: 26435
Re: Do you have general combat tips to share?
When your characters get quick enough, and if you play with mages and need to constantly "dial" spells, a nice trick is to have all your attack actions in the "middle square" so you can access them more quickly. Lets say (front row 2 fighters, back row two mages): Shield|Sword Ax...
- Thu Apr 19, 2012 1:48 am
- Forum: Gameplay Hints
- Topic: (Spoilers) Toorum was here.
- Replies: 53
- Views: 95843
Re: (Spoilers) Toorum was here.
Meh. Tried it, don't like it. Combat takes too long with only one character, and is less difficult as you can take your time. Boring. I prefer short and frantic combats where you have to maximise your actions while strafing. Much more exiting.
Oh well, to each his own, I guess.
Oh well, to each his own, I guess.
- Tue Apr 17, 2012 11:32 pm
- Forum: Grimrock 1 Discussion
- Topic: DLC
- Replies: 103
- Views: 87587
Re: DLC
I would buy it for sure.
A new dungeon, say one or two new classes (with new skills), more items and monsters, one or two new wall textures and a couple of spells.
The engine is fine, just bring more content!
A new dungeon, say one or two new classes (with new skills), more items and monsters, one or two new wall textures and a couple of spells.
The engine is fine, just bring more content!
- Tue Apr 17, 2012 8:47 pm
- Forum: Grimrock 1 Discussion
- Topic: Assassination and unarmed combat
- Replies: 2
- Views: 4744
Assassination and unarmed combat
Does the level 12 Assassination perk allows you to attack from the back row with unarmed attacks? I ask because the description states that you can attack with melee weapons , but does not specify if you can do it while unarmed. Because if so, I'm totally going for a back row strengh minotaur rogue ...
- Thu Apr 12, 2012 10:40 pm
- Forum: Gameplay Hints
- Topic: Archives 4 Scrolls Puzzle
- Replies: 6
- Views: 16033
Re: Archives 4 Scrolls Puzzle
Please use spoiler tags, and no, you got 2 inverted.
- Thu Apr 12, 2012 8:46 pm
- Forum: Grimrock 1 Discussion
- Topic: Automap didn't ruin my game!
- Replies: 17
- Views: 15073
Re: Automap didn't ruin my game!
Tab. Yeah, sorry, now you won't be able to resistDisasterrific wrote:I don't know if it was a conscious decision but tucking away the automap button also discourages you from hammering on it the whole time.

- Thu Apr 12, 2012 8:39 pm
- Forum: Gameplay Hints
- Topic: Dual wielding
- Replies: 18
- Views: 38765
Re: Dual wielding
Well, I guess I'll just give her a shield and boost her evasion even more then.
I understand the "one attack at the time" thing, but I would have had considered giving 1/2 the attack bonus of the off-hand dagger. Oh well! Live and learn.
I understand the "one attack at the time" thing, but I would have had considered giving 1/2 the attack bonus of the off-hand dagger. Oh well! Live and learn.
- Wed Apr 11, 2012 11:55 pm
- Forum: Gameplay Hints
- Topic: Dual wielding
- Replies: 18
- Views: 38765
Re: Dual wielding
Yes, I am aware, but I play with two mages, so the rogue will stay in the front.