Search found 25 matches

by KhellQc
Tue Nov 18, 2014 8:29 am
Forum: Mod Creation
Topic: Change a component state of an Entity
Replies: 1
Views: 2434

Change a component state of an Entity

Hey guys, Current setup A floor_trigger that on activate starts a Timer which activate every second a Fire_trap_rune Spawner and then the floor_trigger on deActivate stops it What I want After 30 seconds, I want it to be in-actionable as if there was nothing there My solution I was thinking maybe ge...
by KhellQc
Tue Nov 18, 2014 7:49 am
Forum: Mod Creation
Topic: forgotten river Wizard animation
Replies: 9
Views: 7326

Re: forgotten river Wizard animation

Alright thanks Jkos. I tried it but it as to be at a specific height and I would have to plan to have lindworm tower animation disapear behind something. but the second animation glitch as part of its model stays to where I put the entity.

anyhow that answers my question. it does exist
by KhellQc
Mon Nov 17, 2014 6:26 am
Forum: Modding
Topic: Note scroll new line
Replies: 4
Views: 5892

Re: Note scroll new line

Inserting "\n"'s is not needed when you type or copy/paste your text into the editor. The editor adds them for you. But when you modify the .lua file directly with any kind of text or line editor your need to know how to cause a newline and that's done with a "\n" since decades....
by KhellQc
Mon Nov 17, 2014 6:01 am
Forum: Modding
Topic: Note scroll new line
Replies: 4
Views: 5892

Re: Note scroll new line

Use "\n" :oops: :oops: :oops: :oops: whats wrong with that !? cause it wont work To whoever who might be reading this, I must be dead.\nWhen the Caporal Martin abbandonned me here,\nI found those artifacts which I though\ncould take me out of here!\n\nSadly, **Merota never blessed me\nwit...
by KhellQc
Mon Nov 17, 2014 1:13 am
Forum: Modding
Topic: Spawning Sack sand boxes with loot in them
Replies: 12
Views: 21823

Re: Spawning Sack sand boxes with loot in them

Hey I just tried that from Lark message.scrollitem:setScrollText("This is an important\nmessage!") I removed the container:additem for message and staff and they all spawn next the to the wooden box. attempt to call the method additem ( a nil value) Adding it to that box if the issues. Sho...
by KhellQc
Mon Nov 17, 2014 12:54 am
Forum: Mod Creation
Topic: forgotten river Wizard animation
Replies: 9
Views: 7326

Re: forgotten river Wizard animation

Alright ! thank you !
by KhellQc
Mon Nov 17, 2014 12:43 am
Forum: Mod Creation
Topic: forgotten river Wizard animation
Replies: 9
Views: 7326

Re: forgotten river Wizard animation

Oh so they will release stuff form the original game at some point cool! where can I keep track of the dev about that ??

Speaking of the original game, anyway I can get the Intro video play before game starts ?
by KhellQc
Mon Nov 17, 2014 12:28 am
Forum: Modding
Topic: Spawning Sack sand boxes with loot in them
Replies: 12
Views: 21823

Re: Spawning Sack sand boxes with loot in them

done, still seem to refuse the method message:setScrollText("blabla...


these guys been trying to do it too but I dont see the solution in those posts...

viewtopic.php?f=22&t=7306&p=75102&hilit ... ext#p75102
by KhellQc
Sun Nov 16, 2014 8:42 pm
Forum: Mod Creation
Topic: forgotten river Wizard animation
Replies: 9
Views: 7326

Re: forgotten river Wizard animation

Aren't you at the hudPrint() stage? Thanks for cheering me up like that bud. I know I'm at my early steps no need to make fun of me. I just need to know if I can plan ahead to do add it someday. I thought maybe I could just copy paste it from the original game. Not build it. Is it possible to copy ...
by KhellQc
Sun Nov 16, 2014 7:32 pm
Forum: Mod Creation
Topic: forgotten river Wizard animation
Replies: 9
Views: 7326

forgotten river Wizard animation

Is there any chance I could add that wizard flying away with his dragon to my dungeon ?