Search found 2 matches
- Mon Nov 10, 2014 11:47 am
- Forum: Mod Creation
- Topic: Setting up for a spell/strike - alt. no-kiting gameplay
- Replies: 4
- Views: 3556
Re: Setting up for a spell/strike - alt. no-kiting gameplay
This is mostly simple to implement with LoG2's scripting interface but kiting would remain optimal behaviour with it in place. Letting the monster hit you for those 1-2 seconds of the cooldown is still preferable to letting it hit you for the weapon's entire cooldown. Even if you froze the party fo...
- Sun Nov 09, 2014 4:24 pm
- Forum: Mod Creation
- Topic: Setting up for a spell/strike - alt. no-kiting gameplay
- Replies: 4
- Views: 3556
Setting up for a spell/strike - alt. no-kiting gameplay
Could someone create a mod, which implements a 0.5-1.5 second charge up (or strike out) time for standard attacks and spells that prevents movement of the group? Also, can the movement after a stike be blocked for, maybe, 1-2 seconds of the cooldown? If a strike out time cannot be implemented, this ...