Search found 11 matches

by Fantastic
Mon Nov 17, 2014 12:18 am
Forum: Mod Creation
Topic: Empty Healthbar within Bossfight
Replies: 7
Views: 7210

Re: Empty Healthbar within Bossfight

Got it. Forgot to connect the pressure plate with boss icon AND lua icon :/ so that was the reason why the boss fight did start - but without a red healthbar. nice to know. in germany we say : aus fehlern lernt man ;) (make mistakes - then u will learn to do it right)
by Fantastic
Sun Nov 16, 2014 5:56 pm
Forum: Mod Creation
Topic: Empty Healthbar within Bossfight
Replies: 7
Views: 7210

Re: Empty Healthbar within Bossfight

Yes:

function startMedusaBossFight()
boss_fight_medusa.bossfight:addMonster(forest_ogre_1.monster)
boss_fight_medusa.bossfight:activate()

end
by Fantastic
Sun Nov 16, 2014 4:49 pm
Forum: Mod Creation
Topic: Empty Healthbar within Bossfight
Replies: 7
Views: 7210

Re: Empty Healthbar within Bossfight

No, the bar does not get red. Whats the commando to fill it ?
by Fantastic
Sun Nov 16, 2014 4:16 pm
Forum: Mod Creation
Topic: Empty Healthbar within Bossfight
Replies: 7
Views: 7210

Empty Healthbar within Bossfight

Why is the usually red healthbar empty (black) when starting a bossfight i created like shown in the tutorial ? there is no effect to the bar when i change the health of my monster.
by Fantastic
Sat Nov 15, 2014 10:57 am
Forum: Mod Creation
Topic: Problem with Day / Night Script (Digits during game)
Replies: 2
Views: 2365

Re: Problem with Day / Night Script (Digits during game)

Perfect, thanks, its gone ;)
by Fantastic
Fri Nov 14, 2014 11:48 pm
Forum: Mod Creation
Topic: Problem with Day / Night Script (Digits during game)
Replies: 2
Views: 2365

Problem with Day / Night Script (Digits during game)

I Made a night script for my outside area like this : function whattimeisit() wtii = GameMode.getTimeOfDay() hudPrint(""..wtii.."") end GameMode.setTimeOfDay(1.5) Everything works fine but: i can see the increasing number 1.5 .... within the game also when i exported my dungeon t...
by Fantastic
Sun Nov 09, 2014 6:54 pm
Forum: Mod Creation
Topic: How to active MAP ?
Replies: 8
Views: 9449

Re: How to active MAP ?

No, also in F Mode and when exporting the own dungeon - the automap is alaway empty , and i did not disabled the automap in menu so whats wrong ?!
by Fantastic
Sun Nov 09, 2014 6:31 pm
Forum: Mod Creation
Topic: How to active MAP ?
Replies: 8
Views: 9449

How to active MAP ?

its simple i bet but how can i active the automapping in editor ? the map seems to be always empty and there are no tunnels and icons on the map when i walk around.
by Fantastic
Fri Nov 07, 2014 1:41 am
Forum: Mod Creation
Topic: How To End A Game and Game Over when falling into traps ?
Replies: 10
Views: 10433

Re: How To End A Game and Game Over when falling into traps

Thanks ! Added An invisible teleporter under a trap to beam me back to start position. 2nd solution: built a new level with a spin trap combined with a timer to get the game over screen.
by Fantastic
Fri Nov 07, 2014 1:06 am
Forum: Mod Creation
Topic: How To End A Game and Game Over when falling into traps ?
Replies: 10
Views: 10433

Re: How To End A Game and Game Over when falling into traps

Ok, but how can i connect the fall into the trap with a new level ?