
Search found 11 matches
- Mon Nov 17, 2014 12:18 am
- Forum: Mod Creation
- Topic: Empty Healthbar within Bossfight
- Replies: 7
- Views: 7210
Re: Empty Healthbar within Bossfight
Got it. Forgot to connect the pressure plate with boss icon AND lua icon :/ so that was the reason why the boss fight did start - but without a red healthbar. nice to know. in germany we say : aus fehlern lernt man
(make mistakes - then u will learn to do it right)

- Sun Nov 16, 2014 5:56 pm
- Forum: Mod Creation
- Topic: Empty Healthbar within Bossfight
- Replies: 7
- Views: 7210
Re: Empty Healthbar within Bossfight
Yes:
function startMedusaBossFight()
boss_fight_medusa.bossfight:addMonster(forest_ogre_1.monster)
boss_fight_medusa.bossfight:activate()
end
function startMedusaBossFight()
boss_fight_medusa.bossfight:addMonster(forest_ogre_1.monster)
boss_fight_medusa.bossfight:activate()
end
- Sun Nov 16, 2014 4:49 pm
- Forum: Mod Creation
- Topic: Empty Healthbar within Bossfight
- Replies: 7
- Views: 7210
Re: Empty Healthbar within Bossfight
No, the bar does not get red. Whats the commando to fill it ?
- Sun Nov 16, 2014 4:16 pm
- Forum: Mod Creation
- Topic: Empty Healthbar within Bossfight
- Replies: 7
- Views: 7210
Empty Healthbar within Bossfight
Why is the usually red healthbar empty (black) when starting a bossfight i created like shown in the tutorial ? there is no effect to the bar when i change the health of my monster.
- Sat Nov 15, 2014 10:57 am
- Forum: Mod Creation
- Topic: Problem with Day / Night Script (Digits during game)
- Replies: 2
- Views: 2365
Re: Problem with Day / Night Script (Digits during game)
Perfect, thanks, its gone 

- Fri Nov 14, 2014 11:48 pm
- Forum: Mod Creation
- Topic: Problem with Day / Night Script (Digits during game)
- Replies: 2
- Views: 2365
Problem with Day / Night Script (Digits during game)
I Made a night script for my outside area like this : function whattimeisit() wtii = GameMode.getTimeOfDay() hudPrint(""..wtii.."") end GameMode.setTimeOfDay(1.5) Everything works fine but: i can see the increasing number 1.5 .... within the game also when i exported my dungeon t...
- Sun Nov 09, 2014 6:54 pm
- Forum: Mod Creation
- Topic: How to active MAP ?
- Replies: 8
- Views: 9449
Re: How to active MAP ?
No, also in F Mode and when exporting the own dungeon - the automap is alaway empty , and i did not disabled the automap in menu so whats wrong ?!
- Sun Nov 09, 2014 6:31 pm
- Forum: Mod Creation
- Topic: How to active MAP ?
- Replies: 8
- Views: 9449
How to active MAP ?
its simple i bet but how can i active the automapping in editor ? the map seems to be always empty and there are no tunnels and icons on the map when i walk around.
- Fri Nov 07, 2014 1:41 am
- Forum: Mod Creation
- Topic: How To End A Game and Game Over when falling into traps ?
- Replies: 10
- Views: 10433
Re: How To End A Game and Game Over when falling into traps
Thanks ! Added An invisible teleporter under a trap to beam me back to start position. 2nd solution: built a new level with a spin trap combined with a timer to get the game over screen.
- Fri Nov 07, 2014 1:06 am
- Forum: Mod Creation
- Topic: How To End A Game and Game Over when falling into traps ?
- Replies: 10
- Views: 10433
Re: How To End A Game and Game Over when falling into traps
Ok, but how can i connect the fall into the trap with a new level ?