Search found 23 matches

by Matlock19
Mon Nov 24, 2014 11:32 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3411448

Re: Ask a simple question, get a simple answer

When defining/cloning custom objects, is there a way to give a Weapon the "equipmentitem" component and have it actually work? As an example: cloneObject{ name = 'ricard_rapier', baseObject = 'rapier', components = { { class = "Item", uiName = "Ricard's Rapier", descrip...
by Matlock19
Thu Nov 13, 2014 12:37 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3411448

Re: Ask a simple question, get a simple answer

Decayer wrote:It's likely that Protection, Evasion and Vitality have to be all lower case.
Strangely enough, when I tried that, the item became unable to be equipped. Even though the "slot = 5" is still there. I'm still lost.
by Matlock19
Wed Nov 12, 2014 11:14 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3411448

Re: Ask a simple question, get a simple answer

Today you are my personal hero, Blichew. The key is perfect. Well, if it's not one thing, it's yeah...check out my first attempt at working equipment: defineObject{ name = "gibbs_cloak", baseObject = "bear_pelt", components = { { class = "Model", model = "assets/mo...
by Matlock19
Wed Nov 12, 2014 10:37 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3411448

Re: Ask a simple question, get a simple answer

Doridion wrote:Try adding multiple = 1, just after weight.
Nope, that didn't do it. The key still doesn't show up.
I'll mess with this for an hour or so, maybe I'll get it.
by Matlock19
Wed Nov 12, 2014 12:44 am
Forum: Mod Creation
Topic: Not Enough memory
Replies: 9
Views: 8883

Re: Not Enough memory

I'm on an older machine and I've had this crash happen several times, usually when I'm placing items or fiddling with a spawner or something.
I just kinda ignore it and reload the editor. Seems to happen once every few days and I have no idea what causes it.
by Matlock19
Wed Nov 12, 2014 12:08 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3411448

Re: Ask a simple question, get a simple answer

Well I hate to say it, but it's still not working. I changed it to: defineObject{ name = "rusty_key", components = { { class = "Model", model = "assets/models/items/key_brass.fbx", }, { class = "Item", uiName = "Rusty_Key", gfxAtlas = "assets/te...
by Matlock19
Tue Nov 11, 2014 11:30 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3411448

Re: Ask a simple question, get a simple answer

Thanks you guys, the map loads now, but when I try to place my new item I get this fun error and the editor crashes: [string "Item.lua"]:0: File not found: assets/textures/items_atlas.dds stack traceback: [C]: in function 'load' [string "Item.lua"]: in main chunk [string "Co...
by Matlock19
Tue Nov 11, 2014 12:57 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3411448

Re: Ask a simple question, get a simple answer

So here is my test item: defineObject{ name = "rustykey", baseObject = "base_item", components = { { class = "Model", model = "assets/models/items/key_brass.fbx", }, { class = "Item", uiName = "Rusty_Key", gfxAtlas = "assets/textures/i...
by Matlock19
Mon Nov 10, 2014 11:12 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3411448

Re: Ask a simple question, get a simple answer

Aaa ...... NutJob ? When I want to know all the classes of something in the editor, i just add the item/object/etc on the map, and see names of all the classes in the object properties :D I would really love to know exactly how you do this. Still having a devil of a time defining custom objects and...
by Matlock19
Mon Nov 10, 2014 11:08 pm
Forum: Mod Creation
Topic: Horror style mod
Replies: 10
Views: 9771

Re: Looking for people in my new project

Survival horror is my jam; I have completed six Resident Evil games, nearly every Silent Hill, the Penumbra series, Call of Cthulhu, Pathologic, Scratches, etc. I'd like to humbly offer my services as part-time level designer/riddle designer. I can't promise a full-time commitment, because I'm makin...