Search found 23 matches
- Mon Nov 24, 2014 11:32 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3411448
Re: Ask a simple question, get a simple answer
When defining/cloning custom objects, is there a way to give a Weapon the "equipmentitem" component and have it actually work? As an example: cloneObject{ name = 'ricard_rapier', baseObject = 'rapier', components = { { class = "Item", uiName = "Ricard's Rapier", descrip...
- Thu Nov 13, 2014 12:37 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3411448
Re: Ask a simple question, get a simple answer
Strangely enough, when I tried that, the item became unable to be equipped. Even though the "slot = 5" is still there. I'm still lost.Decayer wrote:It's likely that Protection, Evasion and Vitality have to be all lower case.
- Wed Nov 12, 2014 11:14 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3411448
Re: Ask a simple question, get a simple answer
Today you are my personal hero, Blichew. The key is perfect. Well, if it's not one thing, it's yeah...check out my first attempt at working equipment: defineObject{ name = "gibbs_cloak", baseObject = "bear_pelt", components = { { class = "Model", model = "assets/mo...
- Wed Nov 12, 2014 10:37 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3411448
Re: Ask a simple question, get a simple answer
Nope, that didn't do it. The key still doesn't show up.Doridion wrote:Try adding multiple = 1, just after weight.
I'll mess with this for an hour or so, maybe I'll get it.
- Wed Nov 12, 2014 12:44 am
- Forum: Mod Creation
- Topic: Not Enough memory
- Replies: 9
- Views: 8883
Re: Not Enough memory
I'm on an older machine and I've had this crash happen several times, usually when I'm placing items or fiddling with a spawner or something.
I just kinda ignore it and reload the editor. Seems to happen once every few days and I have no idea what causes it.
I just kinda ignore it and reload the editor. Seems to happen once every few days and I have no idea what causes it.
- Wed Nov 12, 2014 12:08 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3411448
Re: Ask a simple question, get a simple answer
Well I hate to say it, but it's still not working. I changed it to: defineObject{ name = "rusty_key", components = { { class = "Model", model = "assets/models/items/key_brass.fbx", }, { class = "Item", uiName = "Rusty_Key", gfxAtlas = "assets/te...
- Tue Nov 11, 2014 11:30 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3411448
Re: Ask a simple question, get a simple answer
Thanks you guys, the map loads now, but when I try to place my new item I get this fun error and the editor crashes: [string "Item.lua"]:0: File not found: assets/textures/items_atlas.dds stack traceback: [C]: in function 'load' [string "Item.lua"]: in main chunk [string "Co...
- Tue Nov 11, 2014 12:57 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3411448
Re: Ask a simple question, get a simple answer
So here is my test item: defineObject{ name = "rustykey", baseObject = "base_item", components = { { class = "Model", model = "assets/models/items/key_brass.fbx", }, { class = "Item", uiName = "Rusty_Key", gfxAtlas = "assets/textures/i...
- Mon Nov 10, 2014 11:12 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3411448
Re: Ask a simple question, get a simple answer
Aaa ...... NutJob ? When I want to know all the classes of something in the editor, i just add the item/object/etc on the map, and see names of all the classes in the object properties :D I would really love to know exactly how you do this. Still having a devil of a time defining custom objects and...
- Mon Nov 10, 2014 11:08 pm
- Forum: Mod Creation
- Topic: Horror style mod
- Replies: 10
- Views: 9771
Re: Looking for people in my new project
Survival horror is my jam; I have completed six Resident Evil games, nearly every Silent Hill, the Penumbra series, Call of Cthulhu, Pathologic, Scratches, etc. I'd like to humbly offer my services as part-time level designer/riddle designer. I can't promise a full-time commitment, because I'm makin...