Search found 9 matches
- Wed Oct 29, 2014 6:05 am
- Forum: Grimrock 2 Discussion
- Topic: Doesnt the Human Race feel lackluster?
- Replies: 46
- Views: 48713
Re: Doesnt the Human Race feel lackluster?
That´s a good point, any suggestions on how to make the racial bonus better? For humans? I think 10% extra experience is fine. I'd even say it's better than most of the other racial bonuses. Minotaurs get a +2 stat bonus (overall) in exchange for 25% extra food consumption, which is pretty good (be...
- Wed Oct 29, 2014 5:10 am
- Forum: Grimrock 2 Discussion
- Topic: Doesnt the Human Race feel lackluster?
- Replies: 46
- Views: 48713
Re: Doesnt the Human Race feel lackluster?
Extra skill point if you pick it as a trait that is, which I dont find to be particular useful earlier on and I feel like there are non racial traits that can be far better than getting an extra skill point. I disagree. The extra skill point is better than almost all the non-racial traits in the ga...
- Thu Oct 23, 2014 12:15 am
- Forum: Grimrock 2 Discussion
- Topic: Light weapons are rubbish
- Replies: 36
- Views: 47195
Re: Light weapons are rubbish
Don't forget about the special attacks. I did over 900 damage to a boss with Bane's special attack once when I got a crit with it. Even without a crit, it's huge damage.
- Tue Oct 21, 2014 11:14 am
- Forum: Grimrock 2 Discussion
- Topic: Late game wizards
- Replies: 16
- Views: 15867
Re: Late game wizards
1st, mages can do AoE damage. Not only can they hit all 4 enemies in a square, but they can also hit multiple groups of enemies (with ice shards specifically). Because you can hit all 4 enemies in a tile, you will do WAY more damage than any other class could ever do. Meteor will single shot four m...
- Tue Oct 21, 2014 5:34 am
- Forum: Grimrock 2 Discussion
- Topic: Late game wizards
- Replies: 16
- Views: 15867
Late game wizards
Just finished the game. No spoilers, but it was awesome. However, I did notice one thing once I got to the last couple of areas. It seems like wizards really fall off in the late game compared to the other classes. Meteor Storm, which I believe is the most powerful spell in the game, would hit enemi...
- Fri Oct 17, 2014 11:26 pm
- Forum: Grimrock 2 Discussion
- Topic: Melee damage mechanic
- Replies: 3
- Views: 4656
Re: Melee damage mechanic
Is it the same for both light and heavy weapons?
- Fri Oct 17, 2014 7:18 pm
- Forum: Grimrock 2 Discussion
- Topic: Evasion, Accuracy, and Protection
- Replies: 0
- Views: 2841
Evasion, Accuracy, and Protection
The game is great, but I wish there was a little more information as to how exactly the various stats work. Does anyone know the exact mechanics for Evasion, Accuracy, and Protection? With Evasion, one of my characters has a 9. Does that mean I have a 9% chance to evade an attack? Or does it work so...
- Thu Oct 16, 2014 8:23 pm
- Forum: Support and Tech Discussion
- Topic: Knight evasion bonus not working - bug?
- Replies: 9
- Views: 9905
Re: Knight evasion bonus not working - bug?
But it's the same thing with actual shields that go in the shield slot.zeltak wrote:The Buckler might not be what you think it is. Check what slot highlights when you pick it up.
- Thu Oct 16, 2014 8:10 am
- Forum: Support and Tech Discussion
- Topic: Knight evasion bonus not working - bug?
- Replies: 9
- Views: 9905
Knight evasion bonus not working - bug?
In the class description, it says that Knights are supposed to get double the evasion bonus for an equipped shield. However, I equipped a Tribal Shield (+2 evasion) on my Knight, and his evasion only increased from 7 to 9. I think this may be a bug. Overall, though, the game is great. Looks and play...