Search found 9 matches

by imaginer
Wed Oct 29, 2014 6:05 am
Forum: Grimrock 2 Discussion
Topic: Doesnt the Human Race feel lackluster?
Replies: 46
Views: 48713

Re: Doesnt the Human Race feel lackluster?

That´s a good point, any suggestions on how to make the racial bonus better? For humans? I think 10% extra experience is fine. I'd even say it's better than most of the other racial bonuses. Minotaurs get a +2 stat bonus (overall) in exchange for 25% extra food consumption, which is pretty good (be...
by imaginer
Wed Oct 29, 2014 5:10 am
Forum: Grimrock 2 Discussion
Topic: Doesnt the Human Race feel lackluster?
Replies: 46
Views: 48713

Re: Doesnt the Human Race feel lackluster?

Extra skill point if you pick it as a trait that is, which I dont find to be particular useful earlier on and I feel like there are non racial traits that can be far better than getting an extra skill point. I disagree. The extra skill point is better than almost all the non-racial traits in the ga...
by imaginer
Thu Oct 23, 2014 12:15 am
Forum: Grimrock 2 Discussion
Topic: Light weapons are rubbish
Replies: 36
Views: 47195

Re: Light weapons are rubbish

Don't forget about the special attacks. I did over 900 damage to a boss with Bane's special attack once when I got a crit with it. Even without a crit, it's huge damage.
by imaginer
Tue Oct 21, 2014 11:14 am
Forum: Grimrock 2 Discussion
Topic: Late game wizards
Replies: 16
Views: 15867

Re: Late game wizards

1st, mages can do AoE damage. Not only can they hit all 4 enemies in a square, but they can also hit multiple groups of enemies (with ice shards specifically). Because you can hit all 4 enemies in a tile, you will do WAY more damage than any other class could ever do. Meteor will single shot four m...
by imaginer
Tue Oct 21, 2014 5:34 am
Forum: Grimrock 2 Discussion
Topic: Late game wizards
Replies: 16
Views: 15867

Late game wizards

Just finished the game. No spoilers, but it was awesome. However, I did notice one thing once I got to the last couple of areas. It seems like wizards really fall off in the late game compared to the other classes. Meteor Storm, which I believe is the most powerful spell in the game, would hit enemi...
by imaginer
Fri Oct 17, 2014 11:26 pm
Forum: Grimrock 2 Discussion
Topic: Melee damage mechanic
Replies: 3
Views: 4656

Re: Melee damage mechanic

Is it the same for both light and heavy weapons?
by imaginer
Fri Oct 17, 2014 7:18 pm
Forum: Grimrock 2 Discussion
Topic: Evasion, Accuracy, and Protection
Replies: 0
Views: 2841

Evasion, Accuracy, and Protection

The game is great, but I wish there was a little more information as to how exactly the various stats work. Does anyone know the exact mechanics for Evasion, Accuracy, and Protection? With Evasion, one of my characters has a 9. Does that mean I have a 9% chance to evade an attack? Or does it work so...
by imaginer
Thu Oct 16, 2014 8:23 pm
Forum: Support and Tech Discussion
Topic: Knight evasion bonus not working - bug?
Replies: 9
Views: 9905

Re: Knight evasion bonus not working - bug?

zeltak wrote:The Buckler might not be what you think it is. Check what slot highlights when you pick it up.
But it's the same thing with actual shields that go in the shield slot.
by imaginer
Thu Oct 16, 2014 8:10 am
Forum: Support and Tech Discussion
Topic: Knight evasion bonus not working - bug?
Replies: 9
Views: 9905

Knight evasion bonus not working - bug?

In the class description, it says that Knights are supposed to get double the evasion bonus for an equipped shield. However, I equipped a Tribal Shield (+2 evasion) on my Knight, and his evasion only increased from 7 to 9. I think this may be a bug. Overall, though, the game is great. Looks and play...