Search found 17 matches
- Sat Aug 24, 2019 11:03 am
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 111090
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
I have the current version of the mode. I recorded level 6 autosave and smashed the column. Okay So I tried to save again before the crash. And the game crash again. I went straight to the pillar from the autosave and shot it at a distance. Save which falls. It's with the map explored. EDIT: Interes...
- Thu Aug 22, 2019 8:21 pm
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 111090
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
I have the same problem as ene LV7 as soon as I want to break the column the game falls. But once I broke it. But I had to load the save before breaking it. And now the game will crash everywhere in this place. mod_assets/scripts/objects.lua:1934: duplicated entity id stack traceback: [C]: in functi...
- Mon Aug 19, 2019 7:49 pm
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 111090
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Where is Earth Rune?
- Sat Nov 17, 2018 11:50 pm
- Forum: Modding
- Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
- Replies: 470
- Views: 543221
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
I have an invisible wall in the place where the ornate key.
Pitt- LV5 - key drop of the mushroom
Pitt- LV5 - key drop of the mushroom
- Sun Nov 11, 2018 2:29 am
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 93447
Re: [MOD] The Return of the Dark Lord
A bag of rock?
2 hours... I am open two wall... I give up
2 hours... I am open two wall... I give up
- Sun Oct 01, 2017 5:28 pm
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 75
- Views: 142301
Re: Exellion : Chronicles of the Grim Reaper
How to deatctivate the water breathing spell ?
- Sun Aug 28, 2016 3:23 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 262159
Re: [MOD] Survive 2.0
I am stuck in Dimension-Y - first part.
http://www.imgup.cz/image/5uO
I can not find any button that would enable teleport
In previous versions, there was no problem
http://www.imgup.cz/image/5uO
I can not find any button that would enable teleport
In previous versions, there was no problem
- Thu Aug 25, 2016 12:39 am
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 262159
Re: [MOD] Survive 2.0
Yes - But the word "From" got there at more
Script is - party:getChampion(1):removeItem(8)
When applied to a character who has a sword. It works
But Weapon Razor Claws remains in the hands
Script is - party:getChampion(1):removeItem(8)
When applied to a character who has a sword. It works
But Weapon Razor Claws remains in the hands
- Wed Aug 24, 2016 11:59 am
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 262159
Re: [MOD] Survive 2.0
I am trying this
party:getChampion(1):removeItem(8)
Razor Claws adds strength and dexterity
when I use a script
weapon remained in the hand, but the attributes of the characters is reduced.
As if a weapon was removed, but it is not.
party:getChampion(1):removeItem(8)
Razor Claws adds strength and dexterity
when I use a script
weapon remained in the hand, but the attributes of the characters is reduced.
As if a weapon was removed, but it is not.
- Sun Aug 21, 2016 1:01 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 262159
Re: [MOD] Survive 2.0
I must be cursed When I want to take off the Razor Claws game crashes #specialWeaponScripts:589: attempt to index global 'tempStats' (a nil value) stack traceback: #specialWeaponScripts:589: in function 'onUnequipItem' [string "Item.lua"]: in function 'unequipItem' [string "Champion.l...