Search found 11 matches

by MadLetter
Thu Mar 21, 2013 1:38 am
Forum: Modding
Topic: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOURCE
Replies: 129
Views: 223740

Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

My bad, then. Forgot I had to activate the console for the Mines of Vael'drak (or something like that?) mod.
by MadLetter
Thu Mar 21, 2013 1:36 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 550
Views: 763303

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Yeah these kinda puzzles break my brain. I am normally quite good at logic stuff, but this kind of puzzle just sends a signal upwards that is essentially "shutdown". :(

Sooo... a full walkthough through that one particular puzzle would be greatly appreciated!
by MadLetter
Thu Mar 21, 2013 1:30 am
Forum: Modding
Topic: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOURCE
Replies: 129
Views: 223740

Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Ah, okay and check. I thought you could somehow disable them. Would it be possible, perchance, to build in a timer that wipes the thing clean every second or so? Or would that cause too much problems? Is it only visible because I activated the console, btw? btw Z and X is a bad key-pairing for anyth...
by MadLetter
Thu Mar 21, 2013 1:29 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 550
Views: 763303

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Okay, I admit to failing at the Maze of Madness. It is driving me mad.

Could you maybe post a quick spoiler for it? :|
by MadLetter
Thu Mar 21, 2013 12:00 am
Forum: Modding
Topic: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOURCE
Replies: 129
Views: 223740

Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Some teleporters give you persistent messages in your viewport about changing of facing for objects. This happened to me in the Vault of the Orb, L6 and some prior ones. In the room with respawning snails I also get a message repeating itself "invalid spawn position for snail" or something...
by MadLetter
Wed Mar 20, 2013 11:14 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 550
Views: 763303

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

The room with the pits, is there any way to get into those teleporters that keep bringing in the enemies? They are just there for the entertainment ;) Good to know. I tried for a while to get a pattern out of them to see if I could just run into them. Haha, thanks! Yeah, I plan to make a walkthroug...
by MadLetter
Wed Mar 20, 2013 8:43 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 550
Views: 763303

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

I'm still at it, this time near the end of Floor 5. The room with the pits, is there any way to get into those teleporters that keep bringing in the enemies? Or should I just grab the hat there and keep going my merry way?
by MadLetter
Wed Mar 20, 2013 7:54 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 550
Views: 763303

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Thanks a lot for the info, Komag.

Someone really needs to write up a full guide for this, this is awesome. Like... seriously, the folks from Almost Human should consider hiring you, mate ;)
by MadLetter
Wed Mar 20, 2013 7:33 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 550
Views: 763303

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Another quick question, since I am not sure if I missed something: How many of Lord Perel's notes should I have by the end of Floor 4? Once again, great job with the mod. I like the added flavor brought in by Perel a fair bit. Gives another perspective on the whole thing. I did, though, get the one ...