Search found 4 matches
- Fri Oct 24, 2014 8:55 pm
- Forum: Off-topic Discussion
- Topic: Bards Tale & Wizardry reboot?
- Replies: 34
- Views: 73482
Re: Bards Tale & Wizardry reboot?
Bah, never mind those. Yes, there are a few interface and quest design quirks, but the game is still quite fun. In fact, it is the only game besides LoG II (that I know of) that really uses all three dimensions in its dungeons, for instance. If you like Grimrock and liked the old Wizardrys, there is...
- Sun Sep 21, 2014 2:35 pm
- Forum: Modding
- Topic: [Mod] The Elder of Murwynd Woods - release version 1.05
- Replies: 106
- Views: 122272
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Great mod. Outstanding art and assets, amazing level of detail (the falling leaves!), great ideas, and it all just fits seamlessly into the existing Grimrock world. Now I don't want to be a nitpicker, but the one thing that could have used some improvement is the texts. I'm not saying they are bad, ...
- Sat Mar 23, 2013 11:33 pm
- Forum: Modding
- Topic: [MOD] Awakening of Taarnab - RELEASED
- Replies: 126
- Views: 144243
Re: [MOD] Awakening of Taarnab - RELEASED
Brilliant. You continue to amaze me with how Grimrock can be twisted with some clever scripting. So we pretty much lose the fighting and critical timing aspects and gain "conversations", a more elaborate story and especially the magic wand puzzles in return. The interesting question is whe...
- Tue Mar 19, 2013 10:57 pm
- Forum: Modding
- Topic: Good Dungeon Design Principles
- Replies: 42
- Views: 42514
Re: Good Dungeon Design Principles
Hi there. While this is my first post here, I've accumulated a little design experience with other CRPG editors (mhmm... is it a thousand hours already? then again, do I want to know?). Thus, I already made most mistakes one can make - perhaps my experience can help you a little ;) Veterans, feel fr...