Search found 134 matches
- Fri Oct 03, 2014 8:26 am
- Forum: Modding
- Topic: Finished Dungeons on Steam only
- Replies: 6
- Views: 8361
- Thu Sep 25, 2014 2:26 pm
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
On the third floor, in the big skull chaped room, there are two buttons for teleport. At the side there is some inscription, but when you click it, a black window appears, with nothing inside, no text. I took that it's the way it should be to put more mystery, but mabe you forgot to add teh content...
- Thu Sep 25, 2014 7:37 am
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
Hey, not bad.secrets: 57/89
skulls: 2 (not conting the key items, I guess)
treasures 2/4
playtime: 6:51 hours

Thank you, for testing the mod, and for making me reports.I don't speak English very well, but we managed to understand each other.

- Wed Sep 24, 2014 5:19 pm
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
Solved the puzzle by a strange way, maybe it's a bug you should check! I never got the most west portcullis opened. I stepped in the plates to release the fireballs, then I went back to the other room and casted a fireball against the hole that was blocked. Then...surprise, the third gem was in the...
- Wed Sep 24, 2014 7:47 am
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
So, nobody is testing other than me? It's a pitty, the module is excellent Thanks man. ;) The first that went to the end of level 3 and who pointed to me. How long did you play ? aww man. It's over. I was hoping to have some more... I had not planned to stop there at the beginning, but I'm afraid I...
- Tue Sep 23, 2014 2:12 pm
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
As I said, I already got two white gems and I´m missing the third, wich I believe I should get after this puzzle. Ok sorry. You have solved a lot of puzzle. Good. No one had ever tested, you're the first. ;) There is one in the north room on the statue, one in the 8 room and one with the fire proje...
- Tue Sep 23, 2014 1:47 am
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
Here we go again: now I´m stuck on the north west section of the third floor. I did the bolt sequence correctly, but nothing seems to happen other than the teleporters disappear. I was expecting get a third gem. Now, I vcan't see a placve to go and the compass isn't saying anything, what to do next...
- Sun Sep 21, 2014 12:40 am
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
I´m meaning the door we used to enter the maze. The one you use the key from the previous room. Afetr explore all the maze, I´m unable to ghet back the same way, I´m stuk in the back of the door, cause it's not opened. Anyway is just a report, I already left the room via console ;) Ok, after to fin...
- Sat Sep 20, 2014 1:45 am
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
I'm sorry I dont understand what is the problem. Where you are exactly? and which door you're stuck? Decidedly this stretch from level 2, cause you a lot of trouble 

- Fri Sep 19, 2014 2:52 pm
- Forum: Modding
- Topic: [MOD] Orwak - Beta 1.0
- Replies: 56
- Views: 51672
Re: [MOD] Orwak - Beta 1.0
Now I went to the hall of illusion. Pretty good, but without an automap is impossible :twisted: I think I´m stuck again. Maybe a matter of explore more, I don't know. Found two secret buttons: a big one and a lose rock on the wall. I could even find the secret falling in the hole. Reached a lever c...