Search found 47 matches

by Vice Dellos
Tue Nov 04, 2014 6:59 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3412469

Re: Ask a simple question, get a simple answer

yeah

edit: tried again castle walls seem to work somehow, but i was making t in a dungeon place and dungeon walls dont work.

dungeon walls on castle stairs dont work either
by Vice Dellos
Tue Nov 04, 2014 2:58 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3412469

Re: Ask a simple question, get a simple answer

has anyone turned the collapsed dungeon thingies into stairs? i tried to do it by stacking it with a stairs without the model, but that also removes the walls so it doesnt really work
by Vice Dellos
Tue Nov 04, 2014 1:34 pm
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 15 is out
Replies: 168
Views: 343187

Re: Editor Tutorials on YouTube - part 12 is out

so i check youtube subscription and WTF 3 new episodes!?!@?!?@!#!$# XD this is great watching them now tnx skugg
by Vice Dellos
Fri Oct 31, 2014 12:41 pm
Forum: Mod Creation
Topic: [Asset] Coins
Replies: 29
Views: 32774

Re: [Asset] Coins

... now i feel like we need a slot machine XD a lock that eats coins and then a lever to set it off then it spawns monsters in a 3x3 pattern holding any possible winnings you deserve
by Vice Dellos
Thu Oct 30, 2014 7:06 pm
Forum: Mod Creation
Topic: enable floortrigger is strange
Replies: 5
Views: 5510

Re: enable floortrigger is strange

in your case perhaps have 2 triggers each call the same 2 functions that enable one of the other 2 stacked triggers
by Vice Dellos
Thu Oct 30, 2014 3:35 pm
Forum: Grimrock 2 Discussion
Topic: Where to store loot?
Replies: 11
Views: 15414

Re: Where to store loot?

the least safe place to store loot is in your hands XD you might run into a frog! anywhere else it should stay forever I used the chest at first save crystal at first and later changed to the hub aswell
by Vice Dellos
Thu Oct 30, 2014 2:50 pm
Forum: Mod Creation
Topic: [Asset] Coins
Replies: 29
Views: 32774

Re: Coins

haha i am really glad they have weight XD the first thing I thought that would be nice to do is create a dungeon where you're maxed on weirght to solve the final puzzle so you cant take any treasures with you if you want to escape
by Vice Dellos
Thu Oct 30, 2014 2:49 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3412469

Re: Ask a simple question, get a simple answer

aah I'm confused

i want to change the y-position of a secret door. i thought you had to do something like

Code: Select all

door.go:setWorldPositionY(42)
but i get an error: attempt to index field 'go' (a nil value)

how are you supposed to call on it?
by Vice Dellos
Thu Oct 30, 2014 2:06 pm
Forum: Mod Creation
Topic: Scripting time in real-time seconds
Replies: 17
Views: 21040

Re: Scripting time in real-time seconds

add a line to the script (before the function so it gets done on startup) that disables the timer

something like:

Code: Select all

timer_1.timer:stop()
works i believe (where "timer_1" is the ID of the timer you are using)