I'm new to this stuff, I have been working my way through the scripRef but there are things I just don't understand at all. I am trying to make this little script do a few things and I have only been able to get what is here to work and nothing else. Atop that.. the damageFlag section of the script ...
It's the easiest way to make a one-shot spell scroll. Make it like a lightning rod or whatever, but with only one charge. Yes, but making the scrolls consumable items seems nicer. If you want the stacking behaviour instead then it's better to use ItemActionComponent.onAttack() instead of PartyCompo...
http://i8.photobucket.com/albums/a9/movezigmakeyourtime/GRIMROCK2/SIGH_zpsqoihypca.png There is a comma missing after closing the components section of ceiling_cover. Change name = "ceiling_cover", components = { { class = "Model", model = "mod_assets/models/ceiling_cover_g...
Your "(\mod_assets\models\ceiling_cover_grate ( actual path ))" makes no sense because it locates your model file outside your mod folder It's an odd fact that LoG mods allow that too. You can load files from anywhere in the file system that one's user permissions allow; but for use in mo...
Your "(\mod_assets\models\ceiling_cover_grate ( actual path ))" makes no sense because it locates your model file outside your mod folder It's an odd fact that LoG mods allow that too. You can load files from anywhere in the file system that one's user permissions allow; but for use in mo...
this is everything I can think of. } defineObject{ name = "ceiling_cover", components = { { class = "Model", model = "mod_assets/models/ceiling_cover_grate.fbx", }, } } (\mod_assets\models\ceiling_cover_grate ( actual path )) [string "Model.lua"]:0: File not f...
That's not how it behaves for me. When I choose to save a model, the model gets written even with no file extension given. yup you and everyone else, but like I said that is not the problem because it worked before. Nope it just can't seem to see any custom work. On top of that the GMT cannot load ...
That's not how it behaves for me. When I choose to save a model, the model gets written even with no file extension given. yup you and everyone else, but like I said that is not the problem because it worked before. Nope it just can't seem to see any custom work. On top of that the GMT cannot load ...