Is it safe to use player.level when spawning objects (and particles, items, etc) for local functions. I find having to go back and change the spawn level whenever I add a new level to my dungeon tedious. The object/variable player.level doesn't exist in the default game. If you mean party.level, yo...
Okay, I've created this little script to open a couple of doors: step = 1 function buttonPressPort(button) if button.go.id == "button"..step then step = step + 1 else step = 1 end if step == 5 then dungeon_door_portcullis_13.door:open() dungeon_door_portcullis_14.door:open() end if button....
I have a rough idea of how sequencing is used to open up pits or activate spikes in a specific order with timers or counters, but what about player activated objects like buttons? Can the same sort of code be used to press buttons in a specific order or is it a little more convoluted than that? I kn...
I placed an item in an alcove that I altered with setWorldPosition and the item became irretrievable. Do I have to set the vector of the item on the surface as well (this thought just occurred to me)?
Thank-you for your help Andak. I was so close to getting it as well. Hope you have a great weekend and thank-you for your ongoing contribution to the modding scene.
This should be a simple matter for most of the people frequenting these boards (you know who you are ;) ), but for some reason I can't successfully modify the custom frozen_champion condition in your spellpack Andak so that it is removed when the party has an ongoing cold protection effect like fros...
Okay, back to modding (and relearning the basics of lua) after a long absence and I have a question: Does anyone know of any good methods for getting creatures to open doors without using floortriggers, which are not 100% full proof, and with the assumption that these creatures will be killed by the...
Hi MrChoke. :D I am in a similar boat to you. My computer unexpectedly self-destructed early last year and although just about all my other data was saved the 20-level mod I had been working on for over 300 hours was not retrievable. I was understandably disheartened by this turn of events and with ...