Search found 8 matches
- Sat Oct 20, 2012 8:54 am
- Forum: Modding
- Topic: Rotating the party
- Replies: 17
- Views: 12548
Re: Rotating the party
Thanks msyblade, but this only makes a teleporter turning the party in a specific direction. I wanted a random or 180'-depending-on-their-current-facing turn.
- Fri Oct 19, 2012 7:48 pm
- Forum: Modding
- Topic: LoG Framework (dynamic hooks etc.)
- Replies: 156
- Views: 145814
Re: LoG Framework (update: spell-hook support and 5 EoB spel
I can fix it by removing one item from inventory temporarily But, you don't know which character is going to be the target - and if you just remove items temporarily, and then the player runs around with the "healing sphere" on their mouse cursor, and happens to pick up dropped ammo... Ma...
- Fri Oct 19, 2012 5:05 pm
- Forum: Modding
- Topic: LoG Framework (dynamic hooks etc.)
- Replies: 156
- Views: 145814
Re: LoG Framework (update: spell-hook support and 4 EoB spel
Just a thought... Does the shield selector work when the target's inventory is full..? Since it's a fake item and all...
- Fri Oct 19, 2012 5:00 pm
- Forum: Modding
- Topic: Black Crypt Mod
- Replies: 25
- Views: 36846
Re: Black Crypt Mod
I'm very excited about how you'll handle the Mask of True Sight and the invisible monsters 

- Fri Oct 19, 2012 4:57 pm
- Forum: Modding
- Topic: Bloodwych mod
- Replies: 25
- Views: 26618
Re: Bloodwych mod
All you Bloodwychians do remember that the Amiga and PC and 8-bit versions had wildly different maps, and even whole mechanics, right? :) I wonder why no-one yet seems to have written those down. To jog some memories: PC had the player start with one character, then wander around the initial "c...
- Fri Oct 19, 2012 4:44 pm
- Forum: Modding
- Topic: Rotating the party
- Replies: 17
- Views: 12548
Re: Rotating the party
I mean the moment a party/monster/item gets teleported, if I were to make - say - a teleporter that only works under certain conditions, or only teleports certain items thrown at it, and lets others through.
- Fri Oct 19, 2012 2:04 pm
- Forum: Modding
- Topic: Rotating the party
- Replies: 17
- Views: 12548
Re: Rotating the party
Hummm. I guess it would work then... function rotateParty(facing) spawn("teleporter",party.level,party.x,party.y,facing,"turner_teleporter") :setTriggeredByMonster(false) :setTriggeredByItem(false) :setTeleportTarget(party.x,party.y,facing) :setChangeFacing(true) :setInvisible(tr...
- Fri Oct 19, 2012 12:08 pm
- Forum: Modding
- Topic: Rotating the party
- Replies: 17
- Views: 12548
Rotating the party
Perhaps the most famous dungeon-crawler "puzzle" is having the party randomly turned around. So, how do I do this..? - Party.facing is read-only - I tried a teleporter with setChangeFacing(true), but I can't change a teleporter's .facing either So... am I stuck with having to create 4 tele...