Search found 74 matches
- Sun Dec 06, 2015 12:19 am
- Forum: Custom Dungeons
- Topic: [WIP] Isle of Shalindra [ALPHA TEST 20%]
- Replies: 59
- Views: 80185
Re: [WIP] Isle of Shalindra [ALPHA TEST 20%]
Thanks for your interest ! I managed to recover only a part of the data, but the project is still alive. As every cloud has a silver lining (don't know if I used this expression correctly), I'm using this not-really-wanted reboot to correct some heavy mistakes I made : the mod will have less levels ...
- Sat Aug 15, 2015 1:41 pm
- Forum: Grimrock 2 Discussion
- Topic: CONAN - Crush your enemies. See them driven before you.
- Replies: 4
- Views: 9686
Re: CONAN - Crush your enemies. See them driven before you.
Very good keep going !
- Mon Aug 10, 2015 10:01 am
- Forum: Mod Creation
- Topic: Dungeon optimization tools
- Replies: 37
- Views: 46047
Re: Dungeon optimization tools
Same as Drakkan, I wasn't aware of such limitations. Maybe it's my fault, I should have red more before starting my mod... If all my areas aren't so linked, I will have separated my mod in two or three ones, but right now it's just impossible. But I'm not blocked as Drakkan because I can play & ...
- Mon Aug 10, 2015 7:19 am
- Forum: Mod Creation
- Topic: Dungeon optimization tools
- Replies: 37
- Views: 46047
Re: Dungeon optimization tools
This sounds very interesting ! I'm now officialy addicted to this thread
!

- Sun Aug 02, 2015 2:10 pm
- Forum: Custom Dungeons
- Topic: [WIP] Isle of Shalindra [ALPHA TEST 20%]
- Replies: 59
- Views: 80185
Re: [WIP] Isle of Shalindra [ALPHA TEST 10%]
Ok so I rebuilt my mod with lots of optimisation. It seems to be playable without crash but only in medium textures setting. I start again my playthrough debug test run. Edit : today I manage to achieve a thing I wanted to do for a long time : a spellbook. So now, to cast a spell, a champion needs t...
- Thu Jul 30, 2015 7:24 pm
- Forum: Custom Dungeons
- Topic: [WIP] Isle of Shalindra [ALPHA TEST 20%]
- Replies: 59
- Views: 80185
Re: [WIP] Isle of Shalindra [ON HOLD]
Yes I red about this minimalSaveState and I checked all my custom assets. I found one without, and I corrected the problem, with an effect on RAM used. But for the others, the minimalSaveState is correctly set to "true". And my mod (exported with cinematics) is only 70 mb, so I don't have ...
- Thu Jul 30, 2015 6:59 pm
- Forum: Custom Dungeons
- Topic: [WIP] Isle of Shalindra [ALPHA TEST 20%]
- Replies: 59
- Views: 80185
Re: [WIP] Isle of Shalindra [ON HOLD]
In fact I had a second backup on my laptop, but I don't know how (I think it has to be my fault, the chair - keyboard interface as we said) my OneDrive fucked up my files on my two computers. I was able to retrieve a portion of the files on the OneDrive recycle bin, but not all of it. I'm thinking n...
- Thu Jul 30, 2015 4:16 pm
- Forum: Custom Dungeons
- Topic: [WIP] Isle of Shalindra [ALPHA TEST 20%]
- Replies: 59
- Views: 80185
Re: [WIP] Isle of Shalindra [ALPHA-TEST 0%]
Ok so yesterday my OneDrive did a weird thing, and I lost a part of my mod sources. I'm trying to retrieve it, but I'm not confident... In any way, the memory issue is boring me to death so it's possible that I start a new mod (a smaller one, 10 levels at max, with an iterative story that could lea...
- Thu Jul 30, 2015 11:49 am
- Forum: Custom Dungeons
- Topic: [WIP] Isle of Shalindra [ALPHA TEST 20%]
- Replies: 59
- Views: 80185
Re: [WIP] Isle of Shalindra [ALPHA-TEST 0%]
Ok so yesterday my OneDrive did a weird thing, and I lost a part of my mod sources. I'm trying to retrieve it, but I'm not confident... In any way, the memory issue is boring me to death so it's possible that I start a new mod (a smaller one, 10 levels at max, with an iterative story that could lead...
- Tue Jul 28, 2015 1:25 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 821461
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Yes I use Windows 8.1, so when I press Windows + X, I have an option "Gestionnaire des tâches" in french, I think maybe "Tasks manager" in english ? In this I can see the amount of RAM used by each process. It's there that I understand that when Grimrock2.exe is hitting the 1600 ...