Search found 13 matches
- Tue Jan 29, 2013 12:41 am
- Forum: Modding
- Topic: Lands of Lore : The Throne of Chaos
- Replies: 48
- Views: 52676
Re: Lands of Lore : The Throne of Chaos
Yeah. As I said earlier the project is on stand by. I just tested some way to do stores, pnj, ... In the first level (Gladstone) without any specific model. And lost it because of a hdd crash... But I'll surely look at it later (max this summer), a do what is possible to do. The game won't be exactl...
- Tue Jan 22, 2013 4:26 pm
- Forum: Modding
- Topic: Lands of Lore : The Throne of Chaos
- Replies: 48
- Views: 52676
Re: Lands of Lore : The Throne of Chaos
It's a bit stuck right now. Because I need somebody to do the models but he's not avalaible, and neither do I. I still have this job in mind but it'll wait a little. 

- Fri Oct 19, 2012 5:46 pm
- Forum: Modding
- Topic: Toggling the map ?
- Replies: 6
- Views: 4851
Re: Toggling the map ?
Thanks.Komag wrote:I don't think so, but I'm not positive

Anybody can confirm that ?
- Sat Oct 13, 2012 1:06 pm
- Forum: Modding
- Topic: [Solved] Custom global function?
- Replies: 3
- Views: 3278
Re: [Solved] Custom global function?
Solved. Thanks anyway. :D May I misunderstood, but I try to call a function from another script entity with the dot but It doesn't work... Here the calling the other : pnjName = "Victor" dialEnd = "end of dialog" dialog = {"Oh, so you come to see Victor! Afraid of Scotia's n...
- Sat Oct 13, 2012 12:28 pm
- Forum: Modding
- Topic: Toggling the map ?
- Replies: 6
- Views: 4851
Toggling the map ?
At the beginning of the game I'd like to de-active the map. The player will activate it by finding an item in an alcove.
Is it possible to toggle the map ?
Thanks.
Is it possible to toggle the map ?
Thanks.
- Sat Oct 13, 2012 10:53 am
- Forum: Modding
- Topic: Need some help for dialogs, please [fixed]
- Replies: 5
- Views: 5326
Re: Need some help for dialogs, please
hudPrint doesn't support linebreaks. You have to manually split the lines and call hudPrint for each line. Hope this helps! Ok. I tried with string manipulation before the squares brackets but it crashed... I don't know if it was because of the loop or the string manipulations itself. Can I use a f...
- Sat Oct 13, 2012 1:03 am
- Forum: Modding
- Topic: Need some help for dialogs, please [fixed]
- Replies: 5
- Views: 5326
Re: Need some help for dialogs, please
Hmmm... :/ Still not that.
I got some issues like text printed on previous texts and out of screen.


A guess there's something with the text's alignment.
I got some issues like text printed on previous texts and out of screen.


A guess there's something with the text's alignment.
- Sat Oct 13, 2012 12:37 am
- Forum: Modding
- Topic: Need some help for dialogs, please [fixed]
- Replies: 5
- Views: 5326
Re: Need some help for dialogs, please
Ok. Thank you very much. I'll try that. 

- Fri Oct 12, 2012 11:01 pm
- Forum: Modding
- Topic: Need some help for dialogs, please [fixed]
- Replies: 5
- Views: 5326
Need some help for dialogs, please [fixed]
As I told in another topic I'm stuck with some dialog's display. Anyone can help me ? Thanks. :D I was working on dialog, and some are very long. But it's easier form me to send them in one string. How can I split it without /n (cause it's buggy) ? Here the code, I don't think it's optimized, still ...
- Thu Oct 11, 2012 9:05 pm
- Forum: Modding
- Topic: Lands of Lore : The Throne of Chaos
- Replies: 48
- Views: 52676
Re: Lands of Lore : The Throne of Chaos
That was a great old game - I never finished it when playing earlier this year, but I was impressed with how well it was done for being as old as it is. To be frank I never finished it myself. >< Always blocked at the same level (I can't find a statue, maybe a bug...). But it's clearly beautiful.