Search found 49 matches

by whackangel
Mon Nov 03, 2014 10:02 am
Forum: Grimrock 2 Discussion
Topic: LoG2 Editor features and modding
Replies: 43
Views: 41861

Re: LoG2 Editor features and modding

All right!! I've started over the room to 'clean' it from possible f*ckups... retried the scripting part... and it worked !! I just don't understand why it didn't worked before since I've change nothing in the script... Like I said before, it might be helpfull to know what "objects" are sc...
by whackangel
Sun Nov 02, 2014 4:38 pm
Forum: Grimrock 2 Discussion
Topic: LoG2 Editor features and modding
Replies: 43
Views: 41861

Re: LoG2 Editor features and modding

Well, I'm feeling very unlucky with scripting... none of the options are working... It's either not working at all and the force_field remains active, or a red 'nil value' in the script that pops up... I reaaly need to learn how to script properly for LoG... maybe some tutorial (other than those alr...
by whackangel
Sat Nov 01, 2014 11:24 am
Forum: Grimrock 2 Discussion
Topic: LoG2 Editor features and modding
Replies: 43
Views: 41861

Re: LoG2 Editor features and modding

Well I see the specification I had forgot...

Yet, doesn't work quite properly yet :

Image
by whackangel
Fri Oct 31, 2014 2:20 pm
Forum: Gameplay Hints
Topic: Help on Keelbreach Bog
Replies: 7
Views: 9188

Re: Help on Keelbreach Bog

On va arrêter de troller le forum ^^
by whackangel
Fri Oct 31, 2014 12:32 pm
Forum: Gameplay Hints
Topic: Help on Keelbreach Bog
Replies: 7
Views: 9188

Re: Help on Keelbreach Bog

Eh bah c'est du propre !!!!!



(moi aussi :D )
by whackangel
Fri Oct 31, 2014 10:25 am
Forum: Grimrock 2 Discussion
Topic: LoG2 Editor features and modding
Replies: 43
Views: 41861

Re: LoG2 Editor features and modding

Ok then. I have yet another question (I'm that kind of guy...) : I want to script a deactivation of a force field through the use of torchholders, like this : function DeactivateForceField() if torchholder1:hasTorch() == false and torchholder2:hasTorch() == false and torchholder3:hastorch() == false...
by whackangel
Thu Oct 30, 2014 10:05 pm
Forum: Grimrock 2 Discussion
Topic: LoG2 Editor features and modding
Replies: 43
Views: 41861

Re: LoG2 Editor features and modding

It's what I'm doing so far but I just don't understand the point of having items such as these walls if we can't use them properly :/
by whackangel
Thu Oct 30, 2014 3:02 pm
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 15 is out
Replies: 168
Views: 343167

Re: Editor Tutorials on YouTube - part 9 is out

Hello, I have a question : I can't possibly understand why the "wall" items are not only coloured on only one of their 'faces' but that they also are 'collisionable' all the freaking time, even by monsters, even "in game"... why the ackwardness ? What can be done to avoid the eff...
by whackangel
Thu Oct 30, 2014 2:35 pm
Forum: Gameplay Hints
Topic: Help "Meteorite"
Replies: 7
Views: 17245

Re: Help "Meteorite"

Well depending on how far you are in the game, it is quite helpfull or not : Down in the abyss of the crystal mine (3rd level down) there's a "froge of the star" altar : use the metorite on it and you'll get the Meteor Hammer (+ success unlocked) which is quite powerfull only if you have t...