Search found 45 matches
- Sat Sep 29, 2012 9:37 pm
- Forum: Modding
- Topic: Play custom dungeon without Steam?
- Replies: 9
- Views: 10257
Re: Play custom dungeon without Steam?
The beta version of Grimrock with the implementation of the dungeon editor is only downloadable through Steam. When it has an official release, it'll be available in all versions of Grimrock, but until then you can't load custom dungeons without it.
- Sat Sep 29, 2012 9:23 pm
- Forum: Modding
- Topic: how to "action" when monster dies.
- Replies: 49
- Views: 75569
Re: how to "action" when monster dies.
I would try putting diecounter:decrement in a script entity within the game and change the onDie function to reference that so you can load and debug it: onDie = function() return sicksnail.diecounter() print("you got 'em") end then in game a script entity called sicksnail: function diecou...
- Sat Sep 29, 2012 9:33 am
- Forum: Modding
- Topic: Is creating a completly new spell possible ?
- Replies: 11
- Views: 9591
Re: Is creating a completly new spell possible ?
You might be better off using the skeleton archer as a base and switch the model and animations to a snail
- Sat Sep 29, 2012 2:22 am
- Forum: Modding
- Topic: giving immunities to objects
- Replies: 6
- Views: 5097
Re: giving immunities to objects
ah, that did it, thanks
- Fri Sep 28, 2012 11:04 pm
- Forum: Modding
- Topic: pure darkness
- Replies: 2
- Views: 2954
pure darkness
Is there a way to turn the screen black? Much like going to sleep, where the party is still visible, but everything else is just black.
- Fri Sep 28, 2012 10:57 pm
- Forum: Modding
- Topic: giving immunities to objects
- Replies: 6
- Views: 5097
Re: giving immunities to objects
That's a great idea, but it doesn't seem to work for me. Tried to make it immune to fire, but right now fire spells seem to work normally cloneObject{ name = "destructable_dungeon_cave_in", baseObject = "dungeon_cave_in", health = 100, evasion = -1000, brokenModel = "assets/...
- Fri Sep 28, 2012 9:26 pm
- Forum: Modding
- Topic: Shakin the camera (Solution found)
- Replies: 35
- Views: 34156
Re: Shakin the camera (Solution found)
How about an invisible teleporter that doesn't flash the screen? Functionally that works, but doesn't achieve the effect I'm looking for. Teleportation is instantaneous, whereas I'm looking for a knock-back (like when the cube runs into you and there's an empty square behind you, and you slide into...
- Fri Sep 28, 2012 9:24 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 346648
Re: EDITOR Feature Requests (not bugs!)
Ability to give certain damage-type immunities to champions and objects
Function to knock back party to an adjacent tile (not instantaneously like a teleporter, but an actual push-back) ie the cube pushing the party into an empty square
Function to knock back party to an adjacent tile (not instantaneously like a teleporter, but an actual push-back) ie the cube pushing the party into an empty square
- Fri Sep 28, 2012 9:22 pm
- Forum: Modding
- Topic: giving immunities to objects
- Replies: 6
- Views: 5097
Re: giving immunities to objects
Ah, that's a shame
- Fri Sep 28, 2012 8:43 am
- Forum: Modding
- Topic: giving immunities to objects
- Replies: 6
- Views: 5097
giving immunities to objects
I noticed that monsters can have immunity to damage types, so when I was making a destructible version of the cave in, I attempted to give it immunities to a lot of different damage types. cloneObject{ name = "destructable_dungeon_cave_in", baseObject = "dungeon_cave_in", health ...