Search found 45 matches

by Shloogorgh
Sat Sep 29, 2012 9:37 pm
Forum: Modding
Topic: Play custom dungeon without Steam?
Replies: 9
Views: 10257

Re: Play custom dungeon without Steam?

The beta version of Grimrock with the implementation of the dungeon editor is only downloadable through Steam. When it has an official release, it'll be available in all versions of Grimrock, but until then you can't load custom dungeons without it.
by Shloogorgh
Sat Sep 29, 2012 9:23 pm
Forum: Modding
Topic: how to "action" when monster dies.
Replies: 49
Views: 75569

Re: how to "action" when monster dies.

I would try putting diecounter:decrement in a script entity within the game and change the onDie function to reference that so you can load and debug it: onDie = function() return sicksnail.diecounter() print("you got 'em") end then in game a script entity called sicksnail: function diecou...
by Shloogorgh
Sat Sep 29, 2012 9:33 am
Forum: Modding
Topic: Is creating a completly new spell possible ?
Replies: 11
Views: 9591

Re: Is creating a completly new spell possible ?

You might be better off using the skeleton archer as a base and switch the model and animations to a snail
by Shloogorgh
Sat Sep 29, 2012 2:22 am
Forum: Modding
Topic: giving immunities to objects
Replies: 6
Views: 5097

Re: giving immunities to objects

ah, that did it, thanks
by Shloogorgh
Fri Sep 28, 2012 11:04 pm
Forum: Modding
Topic: pure darkness
Replies: 2
Views: 2954

pure darkness

Is there a way to turn the screen black? Much like going to sleep, where the party is still visible, but everything else is just black.
by Shloogorgh
Fri Sep 28, 2012 10:57 pm
Forum: Modding
Topic: giving immunities to objects
Replies: 6
Views: 5097

Re: giving immunities to objects

That's a great idea, but it doesn't seem to work for me. Tried to make it immune to fire, but right now fire spells seem to work normally cloneObject{ name = "destructable_dungeon_cave_in", baseObject = "dungeon_cave_in", health = 100, evasion = -1000, brokenModel = "assets/...
by Shloogorgh
Fri Sep 28, 2012 9:26 pm
Forum: Modding
Topic: Shakin the camera (Solution found)
Replies: 35
Views: 34156

Re: Shakin the camera (Solution found)

How about an invisible teleporter that doesn't flash the screen? Functionally that works, but doesn't achieve the effect I'm looking for. Teleportation is instantaneous, whereas I'm looking for a knock-back (like when the cube runs into you and there's an empty square behind you, and you slide into...
by Shloogorgh
Fri Sep 28, 2012 9:24 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 346648

Re: EDITOR Feature Requests (not bugs!)

Ability to give certain damage-type immunities to champions and objects

Function to knock back party to an adjacent tile (not instantaneously like a teleporter, but an actual push-back) ie the cube pushing the party into an empty square
by Shloogorgh
Fri Sep 28, 2012 9:22 pm
Forum: Modding
Topic: giving immunities to objects
Replies: 6
Views: 5097

Re: giving immunities to objects

Ah, that's a shame
by Shloogorgh
Fri Sep 28, 2012 8:43 am
Forum: Modding
Topic: giving immunities to objects
Replies: 6
Views: 5097

giving immunities to objects

I noticed that monsters can have immunity to damage types, so when I was making a destructible version of the cave in, I attempted to give it immunities to a lot of different damage types. cloneObject{ name = "destructable_dungeon_cave_in", baseObject = "dungeon_cave_in", health ...