Search found 5 matches
- Fri Sep 14, 2012 10:15 pm
- Forum: Modding
- Topic: Sound script
- Replies: 32
- Views: 38027
Re: Sound script
Hi, Try to remove the " just after 'false' on line 4 of your sounds.lua file, you hould have this : defineSound{ name = "scream1", filename = "mod_assets/sounds/scream1.wav", loop = false, volume = 0.5, minDistance = 30, maxDistance = 32, } Maybe you should save your dungeon...
- Fri Sep 14, 2012 1:09 pm
- Forum: Modding
- Topic: Issue with custom sound (game crash)
- Replies: 3
- Views: 3274
Issue with custom sound (game crash)
Hi, I started working on a custom dungeon and added a custom sound to it. To do so I added my wav file in the sounds folder, and edited the sounds.lua file in the "mod_assets\scripts" folder and added : defineSound{ name = "evil", filename = "mod_assets/sounds/evil.wav"...
- Thu Sep 13, 2012 3:48 pm
- Forum: Support and Tech Discussion
- Topic: No Thunderstruck trait with Toorum
- Replies: 3
- Views: 5696
Re: No Thunderstruck trait with Toorum
My pleasure 

- Thu Sep 13, 2012 3:39 pm
- Forum: Modding
- Topic: Need help with testing the main game!
- Replies: 47
- Views: 35719
- Thu Sep 13, 2012 3:31 pm
- Forum: Support and Tech Discussion
- Topic: No Thunderstruck trait with Toorum
- Replies: 3
- Views: 5696
No Thunderstruck trait with Toorum
Hi, Today I dowloaded the editor to give it a try, then I wanted to start a new game as Toorum (in the official Grimrock dungeon). I did as usual, and when the game started I noticed my character was moving at normal speed. I opened the character sheet and surprise : I didn't have the "Thunders...