Search found 5 matches

by n0th1n9
Fri Sep 14, 2012 10:15 pm
Forum: Modding
Topic: Sound script
Replies: 32
Views: 38027

Re: Sound script

Hi, Try to remove the " just after 'false' on line 4 of your sounds.lua file, you hould have this : defineSound{ name = "scream1", filename = "mod_assets/sounds/scream1.wav", loop = false, volume = 0.5, minDistance = 30, maxDistance = 32, } Maybe you should save your dungeon...
by n0th1n9
Fri Sep 14, 2012 1:09 pm
Forum: Modding
Topic: Issue with custom sound (game crash)
Replies: 3
Views: 3274

Issue with custom sound (game crash)

Hi, I started working on a custom dungeon and added a custom sound to it. To do so I added my wav file in the sounds folder, and edited the sounds.lua file in the "mod_assets\scripts" folder and added : defineSound{ name = "evil", filename = "mod_assets/sounds/evil.wav"...
by n0th1n9
Thu Sep 13, 2012 3:48 pm
Forum: Support and Tech Discussion
Topic: No Thunderstruck trait with Toorum
Replies: 3
Views: 5696

Re: No Thunderstruck trait with Toorum

My pleasure ;)
by n0th1n9
Thu Sep 13, 2012 3:39 pm
Forum: Modding
Topic: Need help with testing the main game!
Replies: 47
Views: 35719

Re: Need help with testing the main game!

As I already posted a topic in support forums I put a link to it :

viewtopic.php?f=12&t=3076
by n0th1n9
Thu Sep 13, 2012 3:31 pm
Forum: Support and Tech Discussion
Topic: No Thunderstruck trait with Toorum
Replies: 3
Views: 5696

No Thunderstruck trait with Toorum

Hi, Today I dowloaded the editor to give it a try, then I wanted to start a new game as Toorum (in the official Grimrock dungeon). I did as usual, and when the game started I noticed my character was moving at normal speed. I opened the character sheet and surprise : I didn't have the "Thunders...