Search found 10 matches
- Thu Sep 13, 2012 7:34 am
- Forum: Modding
- Topic: Doom anyone?
- Replies: 1
- Views: 2368
Doom anyone?
Well? Let's ramp up the difficulty for 4 party members (and quadruple the power output of mobs), duplicating the initial Mars encounter with "The Marine". You think the "Fighters' Challenge" was hard?
- Sat Sep 08, 2012 12:19 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 855770
Re: Dungeon Editor Progress
That's indeed the Skyrim SDK (called 'Creation Kit', you can download it via Steam if you own the game), I exported the models to Skyrim format and put them in there for testing. The textures (and models) were all done from scratch by me though as using Skyrim assets is out of question for obvious r...
- Fri Sep 07, 2012 10:21 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 855770
Re: Dungeon Editor Progress
It also means there are going to be some very weird Grimrock mods. Skimpy armor doesn't work very well in Grimrock I'd say. :) But I'm glad there will be a Grimrock Nexus site. Is there any information about an exporter? What program is it for? Working on a mine tileset btw, but still need the edit...
- Fri Sep 07, 2012 10:03 am
- Forum: Modding
- Topic: spider mod pls :)
- Replies: 77
- Views: 81314
Re: spider mod pls :)
Okay, after reading a few posts in this thread, I have to chime in... The spiders are realistic? LMAO! Some years back I made an ant simulator. Each 'ant' was a 4x4 pixel sprite (actually a rendered single-colored stretched box, but at that resolution who can tell the difference?). The movement was...
- Fri Sep 07, 2012 9:37 am
- Forum: Modding
- Topic: spider mod pls :)
- Replies: 77
- Views: 81314
Re: spider mod pls :)
Okay, after reading a few posts in this thread, I have to chime in... The spiders are realistic? LMAO! Okay granted, they scared the shit out me a few times - especially on level three, but nothing like the time when I fell into the pit with the ogre and the spider - i demolished the ogre - with dif...
- Fri Sep 07, 2012 4:09 am
- Forum: Modding
- Topic: Advanced crafting?
- Replies: 7
- Views: 8263
Re: Advanced crafting?
Wow - awesome petri - I haven't had a developer offer so much support for their game since Duke Nukem's: Manhattan Project - the boys at Sunstorm Interactive were top notch, as you guys are. I am so glad I brought this game and am happy to support you in this endeavor. Cheers mate! I can't wait for ...
- Wed Sep 05, 2012 6:32 pm
- Forum: Modding
- Topic: Advanced crafting?
- Replies: 7
- Views: 8263
Re: Advanced crafting?
Understandable, and thanks for responding. Maybe a future patch might bring some happy surprises!
- Wed Sep 05, 2012 6:30 pm
- Forum: Grimrock 1 Discussion
- Topic: Steam Forums?
- Replies: 2
- Views: 3598
Re: Steam Forums?
Ugh, thanks Bees.
- Wed Sep 05, 2012 6:04 pm
- Forum: Grimrock 1 Discussion
- Topic: Steam Forums?
- Replies: 2
- Views: 3598
Steam Forums?
WTF? Where did the LoG forums go accessed through the Steam client? Am I missing something?
- Wed Sep 05, 2012 4:41 pm
- Forum: Modding
- Topic: Advanced crafting?
- Replies: 7
- Views: 8263
Advanced crafting?
Is it possible (in the editor) to create crafting items - much like the pestle and mortar to combine items into better items? For instance, could I create a crafting "bag" that you could drop items into - such as a stick and a rag and some oil - to make a torch? How about combining a Sulph...