Search found 27 matches
- Sat Jun 16, 2012 6:01 pm
- Forum: Grimrock 1 Discussion
- Topic: Character damage display complaint
- Replies: 9
- Views: 9297
Re: Character damage display complaint
It is severe when standing in a poison cloud because it effects all characters permanently. Maybe that is even wanted to be a bit more realistic that you cannot immediately measure your wounds and especially poisons disguise themselves. Gameplay-wise, it is too much for four characters. Yeah, you c...
- Sat Jun 16, 2012 6:01 pm
- Forum: Grimrock 1 Discussion
- Topic: Holy Crap
- Replies: 1
- Views: 2804
Re: Holy Crap
Yeah, there's something very terrifying about this kind of game. Sure it's dark and dank and you're in a confined place with monsters, but a lot of games are like that. I wonder what sets this genre apart in particular
- Fri Jun 15, 2012 9:31 pm
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 348251
Re: 2x2 strafing undermines character building [edited]
Earlier I suggested that their AI get upgraded to make them move and fight more like how a player might fight. (basically, when you dance, they dance back) qeurul also suggested that enemies simply get more attack options and abilities, My earlier suggestions were along the same lines. One of them ...
- Fri Jun 15, 2012 7:42 pm
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 348251
Re: 2x2 strafing undermines character building [edited]
Yes, I definitely agree that we shouldn't be changing the core gameplay or completely removing movement options from the player. Instead, I kinda feel like the issue has more to do with how the enemies act. This is something that could be changed without ruining the core gameplay at all. Earlier I s...
- Wed Jun 13, 2012 11:11 pm
- Forum: Grimrock 1 Discussion
- Topic: Character damage display complaint
- Replies: 9
- Views: 9297
Re: Character damage display complaint
You're right. Though even if you had that option, it'd still be obscured by the damage display when you are hit. So that's not really a solution.podbelski wrote:... there was an option in EotB to display health in numbers instead of a graphic bar, I also miss it in LGR
- Mon Jun 11, 2012 9:19 pm
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 348251
Re: 2x2 strafing undermines character building [edited]
Sorry. The vitriol was more for the game design than it was for... uh, the guy I was respond to. His post was sufficiently thoughtful.
- Mon Jun 11, 2012 5:41 am
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 348251
Re: 2x2 strafing undermines character building [edited]
Oh, gee. Wouldn't that be a shame OH WAIT that's why I want this to happen.b8w2N7r6Wz0q5e wrote:But if enemies moved faster and acted smarter, a party without tanks up front would be screwed by mid/end-game opponents.
- Thu Jun 07, 2012 11:06 pm
- Forum: Grimrock 1 Discussion
- Topic: Character damage display complaint
- Replies: 9
- Views: 9297
Re: Character damage display complaint
Oh well of course. It would be silly if you couldn't. It's not like you'd lose track of where the portrait is.teviko wrote:I kinda agree with this, as long as you can still click on portraits even with the 'damage' popping up.
- Thu Jun 07, 2012 10:59 pm
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 348251
Re: 2x2 strafing undermines character building [edited]
Ah, I remember back in EoB when I was terrible at this kind of gameplay. I'd just stand there toe-to-toe with every monster until they died. Or I did. Imagine just standing in front of a Mind Flayer. Yeesh. Then Xanathar tore me to pieces, and in a flash of pubescent brillance I realized, "hey,...
- Thu Jun 07, 2012 10:47 pm
- Forum: Grimrock 1 Discussion
- Topic: Character damage display complaint
- Replies: 9
- Views: 9297
Character damage display complaint
So I posted this in the LoG 2 suggestion thread, but it's not some massive gameplay change or anything and might even be patch-worthy (plus nobody really seemed to address it there), so I'll make a new thread for it. I have a problem with how damage to your characters is shown. Namely, the fact that...