- Arguably, Protection is the worst stat in the game, because while you're strafing around monsters doing the old "dungeon two-step," it does nothing for you. The only times Protection comes into play is when you screw up. It also does nothing to mitigate magic attacks later in the game. ...
The problem is what falls under "failing on food". I agree that it would be interesting if lacking food would have more severe penalties than it has now. However, that cannot be implemented without tuning down the food consumption for parties that gear upon survivability rather than damag...
hmm, I'm not sure if this would be old school, but good news for you LoG offers this already with the "debugInfo = true" parameter (http://www.grimrock.net/forum/viewtopic.php?f=12&t=2574&start=10#p26796). see in this picture the lower left corner: X, Y, ,view orientation(?), Leve...
When you put it that way, I do agree it does sort of negate the point of old school. Since the game is fairly short, it is also not too bad to go back with automap to see the true map after completing old school.
(I do wish there was an actual hard mode since hard mode was really not that hard)
Sounds like a primitive GPS system. What I tend to do after a teleport is scout the area to see if it joins the main map...If not remap the area in its own section. If it does join, then remap it from the join. I actually started to do that around level 4 since all the teleporters went to pretty mu...
The one thing I felt could be useful to old school mode is for coordinates to be displayed somewhere. I played through the game fine drawing the map; however, I could never figure out where the teleporters teleported me to(unless it reconnected to the area I mapped). I just feel it would be useful s...
My rogue with 50 unarmed hit about 80 per hit with skills hitting about twice that(besides Three Point Technique which could hit for 340). You could do a lot of damage with an unarmed character.
How did you possibly run out of food? This seems to be a common problem people are having, but I cannot imagine how it happens since even on hard, old school I never ran out of food. During my second playthrough I ended the game with about 3 characters worth of food.