This is basically an action-RPG. (Combat-wise) But the game itself isn't about combat. It's about exploration, puzzles, resource management, and yes, getting out of fights alive too. This game is many things rolled into the experience of exploring the dungeon environment, so the whole argument to &...
I'm an AD&D First Edition guy. That's my favorite version of the game. If I had to put my preferences on a scale it'd be: 1e > OD&D > Moldvay/Cook Basic/Expert > BECMI/Rules Cyclopedia > 3.0 > 3.5 > 4E > 2e. From "this is actually D&D" to "whatever" to "F*** no, ...
Now these kinds of ideas, where you basically have the same combat system and the same game effectively, but spice things up by creating a variety of enemies that build on the specificities of the game in inventive ways like this, this is awesome. You could still have the giant snails as we know the...
I'm not building a case for criticism. Doing so would basically lend some amount of legitimacy to the points being contested, and I do not feel like any of them deserves it. Now you can go on linking to Wikipedia, making even more of a condescending fool of yourself as you ever hoped to be, but that...
Being dismissive about the idea IS constructive, in the sense I don't want to see this happen at all. I'm a fan too, and as such, I have a right to point out when I don't like this or that idea, however I want to. Getting your panties in a twist over it is your own doing, not mine. Cheers.