Search found 7 matches
- Wed Oct 29, 2014 7:09 pm
- Forum: Gameplay Hints
- Topic: [MAPS] Interactive Map of Isle Nex
- Replies: 5
- Views: 23146
Re: [MAPS] Interactive Map of Isle Nex
Fantastic!
- Fri Oct 24, 2014 2:34 pm
- Forum: Gameplay Hints
- Topic: Sewer Question.
- Replies: 4
- Views: 5454
Re: Sewer Question.
The clue note you should have found in or just before this room is "Follow the leader" Find the point where the spikes begin and literally move along behind them pushing the 4 buttons. The ladder out is actually the end not the start. To observe the start use RMB to mouse-drag your viewpoi...
- Wed Oct 22, 2014 4:40 pm
- Forum: Gameplay Hints
- Topic: What does 'Path of the Eagle' mean?
- Replies: 4
- Views: 5554
Re: What does 'Path of the Eagle' mean?
Odd, I assumed it meant this right from the start but whenever I walked off the edge I just plummeted like a stone...
Will try again!
Will try again!
- Sun Apr 22, 2012 1:30 pm
- Forum: Gameplay Hints
- Topic: Goromorg Temple II: getting back up?
- Replies: 0
- Views: 2464
Goromorg Temple II: getting back up?
Hi, I've passed the western part of Goro Temple 2, diving into the portal to escape the 3 Goro's, and have cleared the Eastern sections. How do I get back to the Western part so that I might head back UP the Mountain? Thanks EDIT: Nevermind I'd totally forgotten that the exit portal remains next to ...
- Thu Apr 19, 2012 4:25 pm
- Forum: Grimrock 1 Discussion
- Topic: Things the devs didn't think through
- Replies: 110
- Views: 113299
Re: Things the devs didn't think through
The OP is right: the Ability paths suggest a much higher level cap - or you have to over-focus on 1 path to pursue some of the "best" features but at the expense of a rounded character I think the game needs either more XP/Levels or more Skill Points per Level or Foreknowledge of what sort...
- Thu Apr 19, 2012 4:19 pm
- Forum: Grimrock 1 Discussion
- Topic: What would you like to see added?
- Replies: 115
- Views: 98037
Re: What would you like to see added?
Random distribution of items and just more items are a must for me: I don't want Diablo levels of loot all over the place but the fixed locations of just a few items as they are now really hurt my first party and harms replayability. In my second game I've set my characters up with the foreknowledge...
- Wed Apr 18, 2012 5:14 pm
- Forum: Grimrock 1 Discussion
- Topic: Calling Shenanigans on the 12 hour finish people
- Replies: 59
- Views: 52821
Re: Calling Shenanigans on the 12 hour finish people
I am calling "shenanigans" on the OP. When I first heard about the game (1-2 weeks before launch) I was told it was an 8-10 hour playtime so when I personally went over this mark I just thought it a sign that I was playing at my normal slow pace trying to take everything in. I continued to...