I like the illusion you have created in the second room.
Personally I prefer to fight in an alley, maze or tight quarters.
Once the player could run in a circle, then they will keep doing it to slay any monsters to death.
Personally I hope to see some tweak enemies for more challenges.
Something like Armored Ogre, Sword Undead, Unarmed Uggardian, Invisible Assassin(which requires no animation and model at all)