Search found 42 matches
- Tue Jan 01, 2013 8:06 pm
- Forum: Modding
- Topic: Mt Thamyst - beta testers desired
- Replies: 13
- Views: 11305
Re: Mt Thamyst - beta testers desired
Avarice The creatures released should have dropped keys...unless they didn't in which case I need to go back and put those back in. There's a workaround in the next spoiler box... If I *did* forget to put the keys back in after I modified the room (not on the computer with the mod files right now), ...
- Mon Dec 31, 2012 8:31 pm
- Forum: Modding
- Topic: Mt Thamyst - beta testers desired
- Replies: 13
- Views: 11305
Re: Mt Thamyst - beta testers desired
2 Program Crashes: 1: in Level 13, Underhalls ... when you get to "once you pass the gate, pass not back": if you turn back, a skeleton spawns, kill that and continue to go back -> crash 2: in the alcove "prove thyself pure of spirit": if you put in one item, take it out again, ...
- Mon Dec 31, 2012 3:12 am
- Forum: Modding
- Topic: Scripts help
- Replies: 14
- Views: 13737
Re: Scripts help
Hello everybody, 2. It is possible to script somehow that object "spawner" (creature) will drop some item after killing ? EDIT: solved for single monster. However still not working for group of single monsters (like skeleton_patrol) thats all for now, thanks see this thread http://www.gri...
- Mon Dec 31, 2012 2:08 am
- Forum: Modding
- Topic: quick item spawn question
- Replies: 8
- Views: 6215
Re: quick item spawn question
didn't test this yet - but I think you can do
if CONDITION1 and fancybrasskey == nil
then
Whatever you want to do.
if CONDITION1 and fancybrasskey == nil
then
Whatever you want to do.
- Sun Dec 30, 2012 11:54 pm
- Forum: Modding
- Topic: mobs won't shoot past altars
- Replies: 2
- Views: 3309
mobs won't shoot past altars
I've noticed that the player can fire/throw weapons across an altar/table/etc without hinderance. However, ranged enemies won't shoot back. Assuming this is a problem with the monster "brain" interpreting the altar as a blockage. Does anyone know a workaround for this. I'd love to use alta...
- Sun Dec 30, 2012 11:42 pm
- Forum: Modding
- Topic: Removing an item from alcove
- Replies: 10
- Views: 19223
Re: Removing an item from alcove
Yep...just be really careful when you destroy the alcove...if the same script gets called again somehow (e.g., by a pressure plate), or if another script somewhere else tries to do something with the alcove, it will crash the game because that alcove ID was already destroyed once! 

- Sun Dec 30, 2012 11:37 pm
- Forum: Modding
- Topic: Help to FX
- Replies: 2
- Views: 2577
Re: Help to FX
Probably easier to clone a light source and spawn or toggle it as you desire. Add something like this to your mod_assets/scripts/objects.lua file cloneObject{ name = "red_ceiling_light", baseObject = "temple_ceiling_lamp", particleSystem = false, lightColor = vec(0.75,0,0), -- se...
- Sun Dec 30, 2012 11:11 pm
- Forum: Modding
- Topic: Removing an item from alcove
- Replies: 10
- Views: 19223
Re: Removing an item from alcove
Thought about that too - but havent looked into how (if possible) it is done... This seems to work fine: function alcoveswap() dungeon_alcove_1:destroy() spawn("dungeon_secret_door",1,13,16,1) end edit: I had to place the secret door manually the first time to get the coordinates and orie...
- Sun Dec 30, 2012 11:02 pm
- Forum: Modding
- Topic: Mt Thamyst - beta testers desired
- Replies: 13
- Views: 11305
Re: Mt Thamyst - beta testers desired
updated to version 1.0.4 now Mostly just aesthetic changes from 1.0.3. There were a couple places I managed to get stuck with some reckless bungling around, so made it more difficult/impossible to get stuck. Spoiler details for anyone who has v1.0.3 and wants to avoid getting trapped...tried to not ...
- Sun Dec 30, 2012 10:09 pm
- Forum: Modding
- Topic: Removing an item from alcove
- Replies: 10
- Views: 19223
Re: Removing the alcove...
I would like to also remove the alcove all together - but when I destroy it with alcove:destroy(), the whole wall gets removed and only a black hole remains... Is there a way to only remove the alcove, and not the entire wall? best bet is probably to spawn a secret wall from the same wallset in the...