Search found 36 matches
- Fri Oct 05, 2012 8:04 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
@Juppstein: This is how I would approach it: I see your ladder is made of 5 meshes, collapse them into one and re-do the UV's so they'll fit into one single texture. Do the same for the shaft(assign second texture/material) and be careful, because right now you have some UVs overlapping going on(whi...
- Fri Oct 05, 2012 6:29 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
@juppstein: Why do you need more than one mesh in an obj? I always collapse mine into one. Found a way to make a sky! but it won't work for full outdoor maps, more like small sections of map.. threw together a very quick sky(awkward gradient) https://dl.dropbox.com/u/23699866/log/outdoor_test.jpg It...
- Thu Oct 04, 2012 9:57 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
Probably not toolkit related, but I can't get my normal maps to work.. tried like every possible dds format and even replacing my normal map .dds with some original from the asset pack doesn't seem to work.. only my diffuse and specular are ok.
- Thu Oct 04, 2012 6:33 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
Everything seems to work for me, except the models are translucent.


- Mon Oct 01, 2012 11:29 am
- Forum: Modding
- Topic: Starting a wiki?
- Replies: 32
- Views: 28568
Re: Starting a wiki?
awesome! it seems like it's already there
maybe we can also think about custom assets library? or will we just make a forum thread similar to the useful scripts repository?

- Sun Sep 30, 2012 12:50 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
Yay, it works now! great job, now I can finally get into creating some custom wallsets and stuff 
Thank you so much for your effort!

Thank you so much for your effort!
- Sat Sep 29, 2012 9:56 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
Very cool! It nicely updated automatically and some errors did pop up after importing, so here's the console.log, I tried to import 2 times.
That's absolutely okay, I am very happy to help with such a handy tool!
That's absolutely okay, I am very happy to help with such a handy tool!
- Sat Sep 29, 2012 9:07 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
Ok so I found the console.log, but it's empty. It looks like the import button is just not doing anything, like the import function is not even executed or whatever :) I quickly recorded what's happening here ! Oh and this pc is just a few months old, regular windows installation and without any spe...
- Sat Sep 29, 2012 7:02 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
just tried putting in in C:/ and also My Documents, still won't work.. I feel so.. problematic
since it seems like I'm the only one having this issue.

- Sat Sep 29, 2012 6:43 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672057
Re: [WIP] Grimrock Model Tookit
@Skuggasveinn: if only I had those nodes in there
Just checked and I'm running 0.1.0.6, any .obj I try to import is just empty.. still thinking about some dependencies, or maybe another version of .Net framework ? dunno.

Just checked and I'm running 0.1.0.6, any .obj I try to import is just empty.. still thinking about some dependencies, or maybe another version of .Net framework ? dunno.