Search found 4 matches

by semi
Sat Apr 14, 2012 1:53 am
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 120377

Re: Temporary modding thread

thanks :) I've written a little brute forcing script that will try to find a correct suffix for the crystal.hlsl file. Attaching all possible alphanumeric (plus _.) character combinations of up to 5 characters length to both "assets/shaders/Crystal." and "assets/shaders/crystal."...
by semi
Fri Apr 13, 2012 11:58 pm
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 120377

Re: Temporary modding thread

ymgve, how are you looking through the lua files? Did you find a working disassembler that you are hiding from us? I'd like to have a look, too :)
by semi
Fri Apr 13, 2012 9:08 pm
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 120377

Re: Temporary modding thread

See above, I already stumbled upon that information. I've posted a new file list for you. Got to cook some dinner now :)
by semi
Fri Apr 13, 2012 5:41 pm
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 120377

Re: Temporary modding thread

Awesome work on the extractor so far! I've experimented with it a little bit more to get some additional information: I've extracted all the Lua bytecode files from grimrock.dat (identified by their header 1B 4C 4A 01) and ran GNU Strings over those to find possible paths. From manually looking over...