Search found 23 matches

by Krotch ScroteGuzzle
Sun Apr 22, 2012 4:17 pm
Forum: Grimrock 1 Discussion
Topic: To Whom It May Concern
Replies: 18
Views: 14924

Re: To Whom It May Concern

You can sleep poison off. I don't think I ever needed an antidote.
by Krotch ScroteGuzzle
Sun Apr 22, 2012 4:15 pm
Forum: Grimrock 1 Discussion
Topic: Calling Shenanigans on the 12 hour finish people
Replies: 59
Views: 52808

Re: Calling Shenanigans on the 12 hour finish people

I wasn't rushing or anything and finished first time through in 11 hours on normal. Steam says 19 hours played, so that accounts for pauses, reloads, and a few hours with my first party that I wasn't happy with, so I rerolled new characters.
by Krotch ScroteGuzzle
Sun Apr 22, 2012 4:09 pm
Forum: Grimrock 1 Discussion
Topic: For those that beat the game. Let's get some basic stats
Replies: 78
Views: 115761

Re: For those that beat the game. Let's get some basic stats

- 19 hours in Steam
- 11 hours played in the save game file that I defeated the Cube and escaped

I did get down to about level 4 and start over once because I didn't like my party.
by Krotch ScroteGuzzle
Sat Apr 21, 2012 5:08 pm
Forum: Grimrock 1 Discussion
Topic: [Spoilers] Last level not fun.
Replies: 66
Views: 59353

Re: [Spoilers] Last level not fun.

Xombium wrote:This is no longer about skill as your constantly just trying to single out one enemy so you can kill it with out other things coming out of nowhere to screw you up.
That takes skill ... ;)
by Krotch ScroteGuzzle
Sat Apr 21, 2012 5:03 pm
Forum: Grimrock 1 Discussion
Topic: Skills like CHOP! How do they work?
Replies: 14
Views: 14936

Re: Skills like CHOP! How do they work?

They are random but totally worth the investment, because they increase your damage massively.
by Krotch ScroteGuzzle
Sat Apr 21, 2012 5:02 pm
Forum: Grimrock 1 Discussion
Topic: Legend of Grimrock 2 - Suggestions
Replies: 25
Views: 26150

Re: Legend of Grimrock 2 - Suggestions

4) Make an Attack all button like in EOB3. Yes please. And make it key-bindable. Actually yhere should be 2 key-bindable attack buttons. - 1 for all party attack main hand. - 1 for all party attack off hand. Any Mage rune sequences should pop up in the middle of the screen and bigger, so you don't ...
by Krotch ScroteGuzzle
Sat Apr 21, 2012 4:55 pm
Forum: Grimrock 1 Discussion
Topic: Move with map open?
Replies: 5
Views: 5779

Re: Move with map open?

- Minimap: Not a cheat. It simulates the peripheral vision and spatial awareness of 4 party members. The limited Field of View provided by a monitor is not realistic.

- Move with map open: Should be enabled. Realistically, 1 of your 4 party members should be able to look at a map while walking.
by Krotch ScroteGuzzle
Wed Apr 18, 2012 6:05 pm
Forum: Grimrock 1 Discussion
Topic: my thoughts and suggestions after finishing normal and hard
Replies: 17
Views: 12870

Re: my thoughts and suggestions after finishing normal and h

The problem with mages isn't the casting system, it's their overall uselessness. Spells deal only about as much damage as the average dagger but cost ten or fifteen times as much energy to cast while cooling down about half as fast on top of their monopoly on your mouse. There just aren't many diff...
by Krotch ScroteGuzzle
Tue Apr 17, 2012 7:58 am
Forum: Grimrock 1 Discussion
Topic: Any point in not taking swords?
Replies: 16
Views: 23000

Re: Any point in not taking swords?

Really? My party is now level 11 with a Sword Warrior and an Axe Warrior. Found a bunch of good axes so far, but no really good swords or daggers.
by Krotch ScroteGuzzle
Tue Apr 17, 2012 7:57 am
Forum: Grimrock 1 Discussion
Topic: Magic is too cumbersome...
Replies: 109
Views: 94211

Re: Magic is too cumbersome...

I actually deleted my party with a Mage to make a party with 2 Fighters and 2 Rogues. I kill stuff faster and no need to click icons.