Search found 23 matches
- Sun Apr 22, 2012 4:17 pm
- Forum: Grimrock 1 Discussion
- Topic: To Whom It May Concern
- Replies: 18
- Views: 14924
Re: To Whom It May Concern
You can sleep poison off. I don't think I ever needed an antidote.
- Sun Apr 22, 2012 4:15 pm
- Forum: Grimrock 1 Discussion
- Topic: Calling Shenanigans on the 12 hour finish people
- Replies: 59
- Views: 52808
Re: Calling Shenanigans on the 12 hour finish people
I wasn't rushing or anything and finished first time through in 11 hours on normal. Steam says 19 hours played, so that accounts for pauses, reloads, and a few hours with my first party that I wasn't happy with, so I rerolled new characters.
- Sun Apr 22, 2012 4:09 pm
- Forum: Grimrock 1 Discussion
- Topic: For those that beat the game. Let's get some basic stats
- Replies: 78
- Views: 115761
Re: For those that beat the game. Let's get some basic stats
- 19 hours in Steam
- 11 hours played in the save game file that I defeated the Cube and escaped
I did get down to about level 4 and start over once because I didn't like my party.
- 11 hours played in the save game file that I defeated the Cube and escaped
I did get down to about level 4 and start over once because I didn't like my party.
- Sat Apr 21, 2012 5:08 pm
- Forum: Grimrock 1 Discussion
- Topic: [Spoilers] Last level not fun.
- Replies: 66
- Views: 59353
Re: [Spoilers] Last level not fun.
That takes skill ...Xombium wrote:This is no longer about skill as your constantly just trying to single out one enemy so you can kill it with out other things coming out of nowhere to screw you up.

- Sat Apr 21, 2012 5:03 pm
- Forum: Grimrock 1 Discussion
- Topic: Skills like CHOP! How do they work?
- Replies: 14
- Views: 14936
Re: Skills like CHOP! How do they work?
They are random but totally worth the investment, because they increase your damage massively.
- Sat Apr 21, 2012 5:02 pm
- Forum: Grimrock 1 Discussion
- Topic: Legend of Grimrock 2 - Suggestions
- Replies: 25
- Views: 26150
Re: Legend of Grimrock 2 - Suggestions
4) Make an Attack all button like in EOB3. Yes please. And make it key-bindable. Actually yhere should be 2 key-bindable attack buttons. - 1 for all party attack main hand. - 1 for all party attack off hand. Any Mage rune sequences should pop up in the middle of the screen and bigger, so you don't ...
- Sat Apr 21, 2012 4:55 pm
- Forum: Grimrock 1 Discussion
- Topic: Move with map open?
- Replies: 5
- Views: 5779
Re: Move with map open?
- Minimap: Not a cheat. It simulates the peripheral vision and spatial awareness of 4 party members. The limited Field of View provided by a monitor is not realistic.
- Move with map open: Should be enabled. Realistically, 1 of your 4 party members should be able to look at a map while walking.
- Move with map open: Should be enabled. Realistically, 1 of your 4 party members should be able to look at a map while walking.
- Wed Apr 18, 2012 6:05 pm
- Forum: Grimrock 1 Discussion
- Topic: my thoughts and suggestions after finishing normal and hard
- Replies: 17
- Views: 12870
Re: my thoughts and suggestions after finishing normal and h
The problem with mages isn't the casting system, it's their overall uselessness. Spells deal only about as much damage as the average dagger but cost ten or fifteen times as much energy to cast while cooling down about half as fast on top of their monopoly on your mouse. There just aren't many diff...
- Tue Apr 17, 2012 7:58 am
- Forum: Grimrock 1 Discussion
- Topic: Any point in not taking swords?
- Replies: 16
- Views: 23000
Re: Any point in not taking swords?
Really? My party is now level 11 with a Sword Warrior and an Axe Warrior. Found a bunch of good axes so far, but no really good swords or daggers.
- Tue Apr 17, 2012 7:57 am
- Forum: Grimrock 1 Discussion
- Topic: Magic is too cumbersome...
- Replies: 109
- Views: 94211
Re: Magic is too cumbersome...
I actually deleted my party with a Mage to make a party with 2 Fighters and 2 Rogues. I kill stuff faster and no need to click icons.