Grimrock II is great news! Looking forward to it. Gameplay is going to be the main concern for good reason, but I'd like to add that I loved how elegantly minimalistic the narrative of LoG was. I hope for something similar (aesthetically, not strictly in terms of content) in G-II.
Yes, though it seems to use it more slowly than running and fighting (unless I'm reading my own game wrong). Darklord is right, healing stones are better since they don't reduce other stats.
Don't really fancy Roguelikes myself, I prefer hand sculpted over random any day! :) Oh, I'd never argue with the assertion that handcrafted = higher quality. Hurrah for great craftsmanship! It's just that for me, roguelikes are kind of a palate-cleanser. LoG is great, and I don't want to play othe...
It makes me want to go play older roguelikes once I finish LoG. There is a rigorous simplicity (complex simplicity?) to the gameplay that I really enjoy. On the other hand, the graphics, sound design, main theme, and narrative framework of LoG are all excellent, and I honestly don't think I would en...
Front row:
Human female rogue (dagger/torch)
Minotaur male fighter (mace/shield)
Back row:
Insectoid mage (earth/fire, 2nd torch)
Lizardman rogue (throw/missile weapons, carries the alchemy supplies)
This is the second "congrats" thread I'm joining, but I really couldn't agree more with most of what's already been said here. The game really is a pleasure to look at and play: extremely well-crafted puzzles (some easy, some difficult), good monster variety and placement, logical but stil...