Search found 9 matches
- Wed Oct 10, 2012 6:45 pm
- Forum: Modding
- Topic: Constant Effects
- Replies: 2
- Views: 2409
Re: Constant Effects
This is my poisonous cloud :D defineParticleSystem{ name = "gas", emitters = { { emissionRate = 10, emissionTime = 0, maxParticles = 300, spawnBurst = false, boxMin = {-7.5, 0.0,-7.5}, boxMax = { 7.5, 0.0, 7.5}, sprayAngle = {0,360}, velocity = {0.0,0.0}, objectSpace = true, texture = &quo...
- Sun Oct 07, 2012 4:37 pm
- Forum: Modding
- Topic: [Request] A new hook for alcove "onRemoveItem"
- Replies: 12
- Views: 10423
Re: [Request] A new hook for alcove "onRemoveItem"
remember that the alcove only activates on the first item put in, so if you place the gem as the second item it wont activate and do this stuff. The alcove has this hook from the original asset of LoG: onInsertItem = function(self, item) return item.name == "green_gem" and self:getItemCou...
- Sun Oct 07, 2012 12:50 pm
- Forum: Modding
- Topic: [Request] A new hook for alcove "onRemoveItem"
- Replies: 12
- Views: 10423
Re: [Request] A new hook for alcove "onRemoveItem"
I have found a more clean (and silent) solution: cloneObject{ name = "party", baseObject = "party", onPickUpItem = function(party, item) if item.name == "green_gem_PH" then return false end end, } cloneObject{ name = "green_gem_PH", baseObject = "green_ge...
- Sun Oct 07, 2012 10:36 am
- Forum: Modding
- Topic: [Request] A new hook for alcove "onRemoveItem"
- Replies: 12
- Views: 10423
Re: [Request] A new hook for alcove "onRemoveItem"
Thank you guys, it was really simple :D I solved it with this function: function alcove_onDeactivate() setMouseItem() -- Destroy the gem collected alcove:addItem(spawn("green_gem")) -- Respawn instantly the gem end I can put the gem in the alcove, but i can't remove it :)
- Sat Oct 06, 2012 8:31 pm
- Forum: Modding
- Topic: [Request] A new hook for alcove "onRemoveItem"
- Replies: 12
- Views: 10423
[Request] A new hook for alcove "onRemoveItem"
I'm doing a complex puzzle in my dungeon with custom alcoves, but i can't find a hook to launch a function when an item is removed from the alcove. I need this because the player need to put a certain item in order in a series of alcoves, and this is doable with "onInsertItem", but i need ...
- Mon Sep 24, 2012 5:53 pm
- Forum: Modding
- Topic: Grimrock.exe stopped working
- Replies: 45
- Views: 36494
Re: Grimrock.exe stopped working
Thank you very muchpetri wrote:I have no idea why the XAudio dll gets unloaded, but I got some ideas how to maybe workaround this. I'll do some testing tomorrow...

- Thu Sep 20, 2012 6:11 pm
- Forum: Modding
- Topic: Grimrock.exe stopped working
- Replies: 45
- Views: 36494
Re: Grimrock.exe stopped working
Hmm, we have been unable to reproduce the crash so far after several hours of testing. Couple of questions, would help us tracking this down: - Does the crash happen even if you just create a new dungeon, start preview and leave it running? - Is the preview window open or closed while it crashes? -...
- Thu Apr 12, 2012 4:14 pm
- Forum: Gameplay Hints
- Topic: Did you miss a good item? (REFERENCE)
- Replies: 156
- Views: 221144
Re: Did you miss a good item?
Level 6:
SpoilerShow
Orb of Radiance
Sword of Nex
Sword of Nex
- Thu Apr 12, 2012 4:10 pm
- Forum: Gameplay Hints
- Topic: Plate armor level 4
- Replies: 27
- Views: 37936
Re: Plate armor level 4
I have found it!
SpoilerShow
The access is not from above, but from below. Try to search at level 6 in a "hot" room. 
