I just want to say that the players I know feel that ORRR 2 was better than Grimrock 2, so we could not be more excited for ORRR3.
Thanks to everyone that is giving their time, energy, and creativity to this project.
Search found 97 matches
- Fri Sep 23, 2016 12:09 am
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 727532
- Mon Jul 07, 2014 10:07 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 208225
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
You may consider checking out the youtube Let's Plays for the ORRR2, if you feel frustrated in the future. I tried to look through several of these, but could not find the videos related to this particular problem or those later in the dungeon. They are a valuable resource I'm sure, but I generally...
- Mon Jul 07, 2014 10:05 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 208225
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
So, I had misplaced that key related scroll somewhere in the dungeon, as my notebooks and inventories were full, so I made a pile of items somewhere in one of the rooms that I had completed, but forgotten which. It took me about an hour to find, and then it was still difficult to understand what to ...
- Mon Jul 07, 2014 5:35 am
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 208225
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
What I mean by increasing the combination count, is that, for example, the enhancement for a sword does not work on armor. Therefore, I would have to try all combinations on a sword to find out what the possible enhancements are, then I would also have to try all combinations on a piece of armor = 6...
- Mon Jul 07, 2014 4:03 am
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 208225
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
If you had read my post, I was asking if the last switch could be repaired, in which case the permutations would be 64. We tried all 32 combinations on a weapon, and all of those that yielded a result on the weapon, on the armor. Since these did not work, it is reasonable to consider that all 32 com...
- Mon Jul 07, 2014 3:18 am
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 208225
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Hi, Making assumptions about another player is not helpful. I would not resort to searching a forum or posting if I was not stuck. Assuming the switch can be fixed, Attempting all combinations for a weapon, then armor, then a key, is only tedious. I appreciate using problem solving skills, not trial...
- Mon Jul 07, 2014 1:46 am
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 208225
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Can anyone provide help with any of the following:
1. Repairing the broken swirl key
2. Combinations for the foundry robot (such as repairing the swirl key or anything other than shock enchantment for weapons)
3. Repairing the robot/broken switch
4. Getting at the object behind the robot
Thanks!
1. Repairing the broken swirl key
2. Combinations for the foundry robot (such as repairing the swirl key or anything other than shock enchantment for weapons)
3. Repairing the robot/broken switch
4. Getting at the object behind the robot
Thanks!
- Mon Nov 26, 2012 9:03 pm
- Forum: Grimrock 1 Discussion
- Topic: Big Steam Sale! LoG for $3.74
- Replies: 3
- Views: 4150
- Thu Aug 16, 2012 8:13 am
- Forum: Grimrock 1 Discussion
- Topic: Any plans for an expansion yet?
- Replies: 33
- Views: 38689
Re: Any plans for an expansion yet?
I'm not sure wholly random levels would be interesting for long. Maybe there would be a way for the parts of a level that have story or puzzles to remain static, but for the rest of the level to be randomized, or insert entire randomized levels in between human designed ones. There are always possib...
- Sat Jul 14, 2012 11:20 pm
- Forum: Grimrock 1 Discussion
- Topic: Things I miss about Dungeon Master
- Replies: 11
- Views: 12205
Re: Things I miss about Dungeon Master
I too miss these features, but look at it this way. LoG is it's own game, and a very good one, that will hopefully lead to more content and sequels. Because it is not Dungeon Master, there is always the possibility that those who own the property will license or develop an updated Dungeon Master som...