Search found 97 matches

by Crash
Fri Sep 23, 2016 12:09 am
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 727532

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

I just want to say that the players I know feel that ORRR 2 was better than Grimrock 2, so we could not be more excited for ORRR3.

Thanks to everyone that is giving their time, energy, and creativity to this project.
by Crash
Mon Jul 07, 2014 10:07 pm
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 208225

Re: The One Room Round Robin 2 [Help] [Secrets Guide release

You may consider checking out the youtube Let's Plays for the ORRR2, if you feel frustrated in the future. I tried to look through several of these, but could not find the videos related to this particular problem or those later in the dungeon. They are a valuable resource I'm sure, but I generally...
by Crash
Mon Jul 07, 2014 10:05 pm
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 208225

Re: The One Room Round Robin 2 [Help] [Secrets Guide release

So, I had misplaced that key related scroll somewhere in the dungeon, as my notebooks and inventories were full, so I made a pile of items somewhere in one of the rooms that I had completed, but forgotten which. It took me about an hour to find, and then it was still difficult to understand what to ...
by Crash
Mon Jul 07, 2014 5:35 am
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 208225

Re: The One Room Round Robin 2 [Help] [Secrets Guide release

What I mean by increasing the combination count, is that, for example, the enhancement for a sword does not work on armor. Therefore, I would have to try all combinations on a sword to find out what the possible enhancements are, then I would also have to try all combinations on a piece of armor = 6...
by Crash
Mon Jul 07, 2014 4:03 am
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 208225

Re: The One Room Round Robin 2 [Help] [Secrets Guide release

If you had read my post, I was asking if the last switch could be repaired, in which case the permutations would be 64. We tried all 32 combinations on a weapon, and all of those that yielded a result on the weapon, on the armor. Since these did not work, it is reasonable to consider that all 32 com...
by Crash
Mon Jul 07, 2014 3:18 am
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 208225

Re: The One Room Round Robin 2 [Help] [Secrets Guide release

Hi, Making assumptions about another player is not helpful. I would not resort to searching a forum or posting if I was not stuck. Assuming the switch can be fixed, Attempting all combinations for a weapon, then armor, then a key, is only tedious. I appreciate using problem solving skills, not trial...
by Crash
Mon Jul 07, 2014 1:46 am
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 208225

Re: The One Room Round Robin 2 [Help] [Secrets Guide release

Can anyone provide help with any of the following:

1. Repairing the broken swirl key
2. Combinations for the foundry robot (such as repairing the swirl key or anything other than shock enchantment for weapons)
3. Repairing the robot/broken switch
4. Getting at the object behind the robot

Thanks!
by Crash
Thu Aug 16, 2012 8:13 am
Forum: Grimrock 1 Discussion
Topic: Any plans for an expansion yet?
Replies: 33
Views: 38689

Re: Any plans for an expansion yet?

I'm not sure wholly random levels would be interesting for long. Maybe there would be a way for the parts of a level that have story or puzzles to remain static, but for the rest of the level to be randomized, or insert entire randomized levels in between human designed ones. There are always possib...
by Crash
Sat Jul 14, 2012 11:20 pm
Forum: Grimrock 1 Discussion
Topic: Things I miss about Dungeon Master
Replies: 11
Views: 12205

Re: Things I miss about Dungeon Master

I too miss these features, but look at it this way. LoG is it's own game, and a very good one, that will hopefully lead to more content and sequels. Because it is not Dungeon Master, there is always the possibility that those who own the property will license or develop an updated Dungeon Master som...