I need to be able to check party items for a "gold_key". Does anyone have some example script
that I can utilize. I keep getting a "nil" on the champion command.
Search found 7 matches
- Sun Apr 20, 2025 5:34 am
- Forum: Mod Creation
- Topic: Check party items for "gold_key"
- Replies: 2
- Views: 1082
- Sat Apr 19, 2025 7:41 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3523094
Re: Useful scripts repository
I need help with this script. It is probably the wrong forum to post in on here but having trouble finding where to post. I keep getting this error message and need help to get the script right. sDone = false shownOnce = false gotTreasure = false questAccepted = false questComplete = false function ...
- Sun Apr 13, 2025 11:06 am
- Forum: Modding
- Topic: Useful scripts repository
- Replies: 107
- Views: 277147
Re: Useful scripts repository
I need to know if there is a way to design a script that will allow a quest logbook? If an NPC gives a player a quest, it should update the status in a quest logbook item, which can be used at any time.
- Wed Mar 13, 2024 2:00 am
- Forum: Mod Creation
- Topic: Creating Questgivers
- Replies: 6
- Views: 2779
Re: Creating Questgivers
When I change a variable in a script, how do I keep it the same throughout the dungeon level? In other words, is it a global variable?
- Tue Mar 12, 2024 12:07 am
- Forum: Mod Creation
- Topic: Creating Questgivers
- Replies: 6
- Views: 2779
Re: Creating Questgivers
Here is something I found on Grimrock.net. Is there a way to set a variable in this? I am having hell trying to get it to work properly. function gtkDidLoad() GTK.Core.GUI:addImage({ name="book-of-monsters", path="mod_assets/ext/grimtk/samples/book-of-monsters.tga", size={545, 40...
- Tue Mar 12, 2024 12:05 am
- Forum: Mod Creation
- Topic: Creating Questgivers
- Replies: 6
- Views: 2779
Re: Creating Questgivers
Okay. Thanks. All is appreciated.
- Mon Mar 11, 2024 11:51 pm
- Forum: Mod Creation
- Topic: Creating Questgivers
- Replies: 6
- Views: 2779
Creating Questgivers
How create questgiver in a conversational script? I want the player to be able to accept a quest but when they return to talk to the NPC, they will ask if they have what they want yet.