Hired Guns!
Hired Guns!
Hired Guns!
Search found 41 matches
- Wed Aug 29, 2012 6:32 pm
- Forum: Modding
- Topic: Online mod?
- Replies: 11
- Views: 13189
- Tue Aug 07, 2012 11:03 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 855665
Re: Dungeon Editor Progress
I think I've finally nailed how custom assets work. Mods can now contain custom items, monsters, dungeon objects, wall sets, sounds, materials, textures, animations, meshes and models. Cinematics and some other smaller things are still missing though. However I don't think we are going to release a...
- Mon Jul 30, 2012 4:16 pm
- Forum: Grimrock 1 Discussion
- Topic: Alter of Vi - Ressurection in log?
- Replies: 6
- Views: 8051
Re: Alter of Vi - Ressurection in log?
It has been reported couple of times that people have missed the note explaining the crystals.
Maybe it's in a dead angle and easy to overlook.
I walked past it, but later returned to find it as I explored all the blind corners.
Maybe it's in a dead angle and easy to overlook.
I walked past it, but later returned to find it as I explored all the blind corners.
- Fri Jul 20, 2012 6:32 pm
- Forum: Modding
- Topic: @Devs: Will the dungeon editor allow us to...
- Replies: 26
- Views: 29988
Re: @Devs: Will the dungeon editor allow us to...
Why can't you teleport the LUA entities to different levels? ^_^
Re: Mouselook
Or jump over the holes?
They are SO annoying.
They are SO annoying.
- Sun Jun 24, 2012 8:26 am
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 347821
Re: 2x2 strafing undermines character building [edited]
I was thinking this the other day again and one thing came to mind.
If monsters could attack while moving that could level the playing field quite a bit.
If monsters could attack while moving that could level the playing field quite a bit.
- Thu May 31, 2012 2:57 pm
- Forum: Grimrock 1 Discussion
- Topic: Legend Of Grimrock Questions
- Replies: 9
- Views: 10613
Re: Legend Of Grimrock Questions
I think the older term "Flamebait" is appropriate here ^_^
- Thu May 31, 2012 1:36 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 855665
Re: Dungeon Editor Progress
They did that before in EoB2: Temple of Darkmoon as well. However, it's not as easy to implement in LoG. Actually it should be quite simple. Only thing you need is a shader for the ceiling to make it look like a distant sky. Any .dds texture can be sent to graphics card as cubemap with simple instr...
- Sun May 06, 2012 1:57 pm
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 347821
Re: 2x2 strafing undermines character building [edited]
No we can't.1varangian wrote:Can we all just agree that square dancing around a lone HP inflated enemy for minutes at a time and never being attacked is not the epitome of fun and exciting combat?
- Mon Apr 23, 2012 7:28 pm
- Forum: Grimrock 1 Discussion
- Topic: Number of customers / players
- Replies: 18
- Views: 14006
Re: Number of customers / players
I believe it's to minimize jealousy and rivalry between developers.
What competition? *insert trollface*Dandy wrote:They came out of nowhere and blew the competition out of the water