Search found 36 matches
- Mon Mar 20, 2023 8:58 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
I am stuck again at the pirate stronghold entrance riddle - I can see you .... not the slightest idea what that could be, and there is no place where I could put anything so it might be a spell !? pirate flag nearby you will need to click it it at the right spots in the correct sequence as the text...
- Sun Mar 19, 2023 6:25 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
thx very much, you probably are right we have the same problem now, how to open that grate :shock: :shock: :shock: edit : solved :D :D :D you have to use a toolbox had it in my inv but no idea where from, good luck in the area behind the sewers it might be helpful to have that relic from the Tannhä...
- Sun Mar 19, 2023 2:26 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
Clueless again. How to get red wheel from behind the bars in sewers? Any screw driver anywhere? was not able to open that grate too... ...but found a red wheel earlier in the game and that fitted, not 100% sure where but might have been in mount khand question : how can I open the primordial essenc...
- Sun Mar 19, 2023 2:06 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
Something is wrong with my initials in Tannhauser Stronghold Basement! My English is bad, I'm probably missing something! Friends help!! :) It is one letter only. When you find out which it is, than read note above the reseting platform and connect the dots - it took me quite a while and Bongobeat ...
- Fri Mar 17, 2023 8:15 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
Clueless again. How to get red wheel from behind the bars in sewers? Any screw driver anywhere?
- Thu Mar 16, 2023 8:19 pm
- Forum: Custom Dungeons
- Topic: [MOD] Final Adventure
- Replies: 159
- Views: 96087
Re: [MOD] Final Adventure
I'm having an issue getting passed caved in areas that are supposed to be explodable with a firebomb. I'm running 2.2.4 with the memory patch. Is this a glitch or am I missing something? You need to have skill that allows you to blow up things. Sapper, if I remember correcly. Can be bought from the...
- Thu Mar 16, 2023 8:09 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
I have cleared dwarven mines and have not found golem heart. Should it be dropped by golem in mithril excavation site? That one game me only fire flower.... Or is it some other golem? I think it's from another golem. When you destroyed part of the mine with explosives, did you find in this level an...
- Thu Mar 16, 2023 8:05 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
hey, I am lacking a key in the sewers, nw behind a wheel operated door, searched the sewers twice, all enemies dead but noone dropped the necessary key ... and I cannot find that pirate stronghold, found the shop in rocky coast and got a key but that s it there ... If you are at the beggining of se...
- Tue Mar 14, 2023 4:19 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
I have cleared dwarven mines and have not found golem heart. Should it be dropped by golem in mithril excavation site? That one game me only fire flower....
Or is it some other golem?
Or is it some other golem?
- Tue Mar 14, 2023 8:50 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 306782
Re: [MOD] Call Of House Hardabar
Stuck again! I'm in the Tibianic Mine near the sign The Rift of Kelem Zelem, I went down the ladder killed the 2 tricksters and there is a receptor with a teleporter in front, how do I turn it off as I think it needs something put in it to deactivate a forcefield door to get across the other side. ...